Greetings,
Happy start of the conflicts race event in Splinterlands,
How are doing dear Fighter on the game?
It was a difficult day on my side due to the highest temperature recorded last year was measured during the day.
I went out to get fresh air and return inside in the heated air to make sure the publication of the day was completed on time.
The heat waves through the region did not discourage me in my mission. In fact managing land, conflict, tournament and brawl gave me a certain comfort in the heavy hot environment around me.
My selection of combat to enter this social media challenge was not difficult since the following shuffle in the arena was epic in my point of view.
It was an exciting combats to present to the community in the game.
Battle Ruleset:
Equalizer: The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.
Target Practice: All Ranged and Magic attack Monsters have the Snipe ability
Explosive Weaponry: All Monsters have the Blast ability
Mana Cap: 18
The limitation of mana on the battlefield added pressure in the process of selection of cards. It was not simple to present the finale selection as both players did in the arena.
The summoner important input on the battlefield helped each team to race efficiently to the wall of the winners.
Winner Team
Plado Emberstorm | Exploding Dwarf | ||
Serpentine Spy | Goblin Shaman | ||
Imp Bowman | Scorch Fiend |
The fire summoner looked serious in his posture and all the additional abilities he deployed on the battlefield for his friends. I was not sure about the line proposed on the water summoner side. Kelya added speed and armor but the explosive weaponry require a reflector shield in this situation.
Team Surviving the heat
--
Kelya Frendul | Pelacor Bandit | ||
Tide Biter | Deeplurker | ||
Torrent Fiend | Chaos Agent | ||
Albatross |
Battle Plan
Padlo was definetly the most powerful warriors on the battlefield when the round began with a selection of warriors from the fire element ready to challenge the enemy.
The only weakness on the water team was the fact that no warriors held a reflection shield ability to counter the additional hits from the blast.
Dwarf warrior went all the way in his role to destroy all the enemies at the point of the opposite side.
Pelacor Bandit was mobile enough to evade attacks from the opposite team. Armor protected the fighter the first round but it was a complete destruction program on the water selection after the second round.
What happens in the arena?
Padlo boosted all his team members while the water team suffered a reduction of melee attacks. Scorch warrior limited the ability of the enemy to cause significant damages. It could be nice for the water team to place more magic element in the arena so the blast ability will cause more damage to the fire elemental card health point.
The retaliation of the Dwarf was triggered in the combat. It created an additional opportunity to reduce the enemy power to deploy his strategy.
Warm regards
Warm regards