Soulbound Reward Card Proposal - Immediate and Ongoing Accessibility

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Voting on Early Unlocks

Please note that this proposal is to put to a vote early unlocks and not to define the parameters of said unlocks. We’ve provided an example implementation purely for reference.

Summary

This proposal has been crafted in response to Yabamatt’s suggestion during the most recent Town Hall meeting; encouraging the community to present an alternative approach to the management of Soulbound Reward cards, and this document aims to address that call with a comprehensive plan.

Eliminating the Exploitation by Bots

One of the major achievements we’ve accomplished is eliminating the exploitation of the system by bots. This was a significant challenge, but through a series of sweeping changes over the last 18 months in combination with the more recent implementation of a robust battle helper identification system, we’ve successfully tackled this issue. This milestone sets the stage for the reintroduction of Reward cards in a more secure and fair environment for all players.

Availability of Reward Cards

It is crucial that Reward cards are accessible to players from the outset, even if at high prices. While the glint shop provides some assistance, it falls short in certain aspects. For instance, players often spend 250k glint for 10 legendary cards season after season, yet still fail to acquire that crucial meta card needed to remain competitive. This indicates a need for a more reliable and efficient method for players to obtain the specific cards they need to enhance their gameplay.

Enhancing the Value of Gameplay

The value derived from playing this game extends beyond merely earning SPS. Players invest thousands of dollars in acquiring cards to compete at the highest levels. Therefore, the rewards for these investments need to be substantial. It’s not enough for players to earn SPS and glint; there must be additional incentives and higher stakes involved. Players should feel that their financial and time investments in unlocking these cards are justified by the rewards they receive, enhancing their overall gaming experience and competitiveness.

The True Drive to Play the Game

There is a prevailing opinion that the main attraction to playing the game is the necessity of obtaining new Soulbound cards. However, the truth is closer to the fact that the game is inherently fun, which is why players continue to engage with it. If the sole purpose of playing the game becomes merely to collect Soulbound cards, then a deeper issue arises: the game has lost its fun. The enjoyment and excitement of gameplay must remain at the forefront of the player experience. The thrill of strategy, competition, and community interaction is what truly drives players to invest their time and resources. Ensuring that the game remains entertaining and engaging is paramount to its success and longevity.

Conclusion

By addressing these key points, this proposal aims to create a more balanced, rewarding, and competitive environment for all players, ensuring that the management of Soulbound Reward cards aligns with the needs and expectations of the community.

Accessibility

Instantly unlockable for a higher fee (& decreasing over time towards the end of the set/batch)

Example Unlock Costs & Timeframes

  • Time block 1 - Month 1-3: 20x CP

  • Time block 2 - Month 4-6: 18x CP

  • Time block 3 - Month 7-8: 16x CP

  • Time block 4 - Month 9-10: 14x CP

  • Time block 4 - Month 11-12: 12x CP

  • Time block 5 - Month 13+: 10x - 20x CP

EDIT

2024.07.24
0407 UTC

Poor, sleepy grammar in line 1

2024.07.29
1325 UTC

Example Unlock Costs & Timeframes updated

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