Greetings, fellow Splinterlands tacticians! Today, I'm thrilled to dive into a thrilling triple ruleset battle that combines Rise of the Commons, Wands Out, and Are You Not Entertained? These complex battles are where strategy truly shines, and today, I'll be sharing my approach to maximize the potential of the Rise of the Commons and Wands Out rulesets.
RULESET: Rise of the Commons
Description:
Only common and rare units may be used in battles.
Summoners are unaffected by this rule.
The Strategy
Choosing the Right Summoner: Immortalis
In this multifaceted battle, my choice of summoner plays a pivotal role. I've opted for Immortalis, a summoner known for providing the entire team with the void ability. This strategic move is especially effective in a ruleset dominated by magic attackers. The void ability grants much-needed protection against magic-based assaults, giving my team a crucial edge.
The Magic of Suidae Shaman
Meet the star of my strategy, the Suidae Shaman. This versatile monster boasts a pair of game-changing abilities: rust and recharge. Rust, with its ability to remove void armor, is a potent weapon against enemy defenses. It's a key element in ensuring my attacks land with maximum impact.
Even more impressive is Suidae Shaman's recharge ability. This remarkable skill triples the base magic damage, turning a modest base magic damage of three into a formidable nine. With the Rise of the Commons ruleset in play, where common cards shine, Suidae Shaman becomes an invaluable asset, packing a punch with every magical attack.
The Steadfast Defender: Mycelic Slipspawn
To bolster my lineup, I've included Mycelic Slipspawn, a taunt monster with a base health of twelve. In a battle where magic-based attacks are the norm, Slipspawn's taunt ability draws enemy fire, diverting their attention away from my more vulnerable team members. With its substantial health pool, it can endure multiple hits and protect the team effectively.
Final Thoughts: Synergy and Strategy
In a triple ruleset battle, synergy and strategy are paramount. By focusing on the Rise of the Commons and Wands Out rulesets, I've crafted a team that capitalizes on the strengths and weaknesses of the battlefield. Immortalis provides essential protection, Suidae Shaman delivers devastating magic attacks, and Mycelic Slipspawn acts as a steadfast defender.
Remember, in Splinterlands, victory often goes to those who can adapt to the ever-changing battlefield and strategize effectively. The unique combination of rulesets in this battle presents both challenges and opportunities. Embrace the complexity, experiment with different card combinations, and adapt your tactics to secure victory.
The Summoner
Immortalis is a legendary earth Chaos Legion summoner particularly useful in this ruleset as opponent will be using only magic attackers.
1st Slot - Redemption monster
Venari Spellsmith is another member of the Chaos Legion squad. It is a rare neutral monster with base magic damage of two, three speed and four health with redemption, amplify and dispel abilities.
2nd Slot - Speed Demon Monster
Regal Peryton is a rare Chaos Legion set earth monster. It comes with a base magic damage of three, seven speed and eight health all for the total of five mana. I really like using this monster with Immortalis as it is quick to shutter front tank shields before other monsters and unless the opponent is equipped with a void armor it also deals damage to the opponent's health.
3rd Slot - Scattershot Monster
Madcap Magus is good to use against a team that has a taunt that is magic resistant due to his scattershot ability it fires at random opponents. This monster is far from level eight, but I still find it useful in a battle against Champion level players.
4th Slot - Magic Silencer and Tank Heal Monster
Goblin Psychic is also a Chaos Legion set common monster that comes with a base speed of one, two magic damage and seven health. His main strength is in his abilities that are tank heal, affliction, silence and dispell.
5th Slot - Recharge Monster
Shaman in the main damage dealer on the team due to his recharge ability, he also has a very useful rust ability to remove void armor.
6th Slot - Taunt Tank
Mycelic Slipwspawn is another key monster in this battle as it has huge health that should last through opponent's magic onslaught.
THE BATTLE
Looks like my opponent decided to go with a white team lead by a level five Captain Katie
In round one we took down their tank health down to five from nine and shield. They took down health on our taunt monster down to nine from twelve
In round two we took out their tank and their redemption monster is down to one health. Our taunt is down to six health.
In round three we took out two of their monsters and our taunt monster is down to only two health. Captain Katie is now upfront we will probably loose our redemption monster in round four.
That didn't happen, we took the rest of their team out in round four!
Great victory over a higher rated opponent!