Splinterlands Battle Mage - What Doesn't Kill You

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Hello Splinterfans!

This week we have the new Battle Mage Secrets weekly challenge with the ruleset What Doesn't Kill You.

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This ruleset I have not generally pay much attention to which is to my detrement really as it is a pretty good buff to your melee attack and speed.

One of my main decks is the water deck with Frendul and using lots of opportunity and sneak attack and this fits in naturally with this ruleset.

I also like to use Possibilus with the deadly Diemonshark and soulbound Coastal Sentry combo. Naturally, giving Diemonshark or Coastal Sentry a further buff can prove very deadly than they already are.

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In today's battle, we also have Fog of War which mixes things up a bit and throws out some of my expected tactics. I am also playing in the silver league here so am missing some monster abilities that you have in the gold league usually such as heal for Queen Mycelia.

Let's check this week's battle.

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My Team

This is a mid-mana battle.

Summoner/ MonsterReason
ObsidianMagic buff
Mycelic InfantryHigh melee attack and health
Queen MyceliaShield buff
Goblin PsychicTank heal and affliction abilities
Khymer PrincessHeal ability
Mycelic SlipspawnTaunt and strong magic attack
Djinn BiljkaLow cost magic attack

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My opponents

Summoner/ Monster
Sthispa
Vruz
Phantom of the Abyss
Oshuur Constantia
River Hellondale
Scale Doctor
Halfling Alchemist

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Battle

Watch the Battle direct here

or on Youtube:


ROUND 1 - Vruz vs - Mycelic Infantry

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With fog of war ruleset, there cannot be the maximum use of melee attack that What Doesn't Kill You would ideally suit, therefore I have opted for a strong melee tank that will still buff nicely with enrage.

I then spot my opponent's lineup and know I am in some big trouble. Vruz with his martyr ability, plus Oshuur and Hellondale reviving everyone could cause me some serious havoc. Then the Halfling to reduce my buffed melee attack!

Thanks to the summoner, lots of my magic attack is missing its target. This couldn't get any worse!!! In round 1, Vruz dies but is revived and buffs Phantom. My taunt Mycelic is almost also down.. he is down to just 4 health.


ROUND 2

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Round 2 starts badly with Mycelic Slipspawn falling. His 11 health score already wiped out and he has reduced damage from high mana monsters.

Vruz falls twice again and another buff to Phantom. Phantom now has 9 speed and 6 magic attack. Mycelic gets his melee attack halved by Halfling.. what a disaster.

Things are not looking good for me here. Totally outclassed and outgunned.


ROUND 3 - 6

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Round 3 starts badly with Mycelic Infantry falling. He could not hold bag the strong magic attack. Queen Mycelia follows in round 4 and Goblin in round 5.

My magic attack is just bouncing off my opponent thanks to the speed buff and summoner phase ability buff.

Phantom of the Abyss is a strong monster, but I think the Vruz and Oshuur combo are the 2 stand out monsters here. Combined also with River Hellondale, they have caused havoc. It is quite often that Oshuur has been a thorn in my side and this is one of those times.

It is all over in round 6.


Summary:

This ruleset ideally benefits those with a strong melee attack and with sneak and opportunity. In this match you could see how ineffective it was with these monsters removed. It could have been a different story.

This is also one of those rulesets as I mentioned that you can often ignore as it is overriden by another ruleset or it can easily be outpowered by a strong magic attack like here.

This week it wasn't what doesn't kill you, it killed me big time and left me in pieces.

How do you play the What Doesn't Kill You ruleset?

Thanks for reading.

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Credits:

Title image, Screenshots and characters are taken from Splinterlands. Title image created using image source.

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Splinterlands Battle Mage - What Doesn't Kill You | Ecency