Pros & Cons
1. Radiated Brute is a high damage - high speed card; so when in duel against other melee card, Radiated Brute will have better chances to win. In addition Enrage will boost damage and speed even higher. | 1. Starting with only 5 health while facing so much health drawback resulted with the card grows to 6 health at most. This will put a huge burden on the endurance of this card, since this card needed to be in front row to strike. Reach ability is the only relief which allow it strike from the 2nd row. |
2. Other than its high damage, this card is good for nothing and less of tactical use. At this level of damage output, this card is easily replaceable by other cards with lower mana cost. | |
*Reference for Archetype term : Striker --> Superior Damage / Tanker --> Superior Health / Ninja --> Superior Speed / Support --> A Lot Number of Abilities. |
Market Price Analysis
The card's price has been devastated very much with the recent downtrend, and there doesn't seemed any end to it. The regular price reached its height around 3 to 4 months before at $0.035. And from there, the price goes downtrend now where it reached the bottom at $0.016. Gold price shows a better trend. It reached its height at around $0.70. At that point the price have been swinging between $0.50 to $0.70, and only in the past 2 months the price hit with sharp downfall where it reached the bottom at $0.30. The current price stay stable for these past days.
Since this is a common cards from Chaos Legion editions, the price looks nothing compared to other rare cards. But still for those holds a large number of this cards, would feel the price decrease. Based on the total bcx to reached max level, the regular foil would cost around $8.00 and the gold foil would cost around $14.44. It might looks small, but still the price discrepancies should be a considerable matter on whether to pick the gold foil. Taking regular foil might be more economical, but still there's no guarantee that the price has reached the bottom.
Progression Analysis
Titular to its name, the key strength comes of Radiated Brute comes from its melee attack. As a Normal type card, Radiated Brute have a lot of progression steps. The growth rotates between Melee, Speed, and Health. Up until Level 5, Radiated Brute will gain a total of +1 damage, +1 health, and +2 speed. The growth is followed up with new ability, Enrage, and a drawback on health. Enrage is high risk and high return ability, where for any direct damage received, this card will gain 1.5 multiplier on speed and damage (and still rounded up). By this point Radiated Brute have potential to reach 5 damage and 5 speed.
At level 7 until 10, Radiated Brute will further gain +1 damage, +1 speed, and +2 health. Level 10 is very peculiar because the +1 damage have to be accompanied with a health drawback (meanwhile level 4 grant solely +1 damage while cost less bcx to attained). In conclusion Radiated Brute gains an overall huge amount of speed growth with only minimum health growth. This profile seemed to fit with the nature of this card which is a high risk.
In my opinion, Level 6 is the most optimal level for this card considering the Enrage ability and the rounding up effect from the odd health and speed. Levelling up to level 10 should be tertiary goals.
Rulesets To Be Watched
Ruleset | Strategy |
---|---|
Without Reach and Enrage, this card will be too costly to deploy, and might as well exchanged by other raw profile cards. | |
Its good to have longer range to attack with lower health card. Opportunity and Sneak should allow Radiated Brute to strike without interruption. |
WATCH BATTLE
Here's one of my battle experience with Radiated Brute in my formation. Click BATTLE LINK to see how the battle run.
The battle has 37 mana cap, with Healed Out ruleset, and all Splinter faction are opened except for Earth and Death Splinter. For my formation, I used:
Position | Card Name | Level | Mana |
---|---|---|---|
Summoner | Tarsa | 4 | 4 |
1st Row | Forgotten One | 1 | 9 |
2nd Row | Radiated Brute | 3 | 5 |
3rd Row | Ant Miners | 3 | 2 |
4th Row | Tenyii Striker | 4 | 5 |
5th Row | Molten Ash Golem | 4 | 6 |
6th Row | Supply Runner | 4 | 6 |
My opponent formation:
Position | Card Name | Level | Mana |
---|---|---|---|
Summoner | Drake Of Arnak | 1 | 4 |
1st Row | Drybone Barbarian | 1 | 9 |
2nd Row | Venari Marksrat | 1 | 3 |
3rd Row | Djinn Renova | 1 | 7 |
4th Row | Time Mage | 1 | 4 |
5th Row | War Pegasus | 1 | 7 |
6th Row | Stitch Leech | 1 | 3 |
Basically this battle only require players to omit cards with Heal or Tank Heal ability. I decided to go with Fire Splinter with combination of melee and ranged cards. The main strategy of using Radiated Brute is to have a strong Tanker
to hold the frontier as long as possible while Radiated Brute strike without interference. Ant Miners in the 3rd row will be additional Tanker
by utilizing Scavenger. Tenyii Strike is my usual Striker
to take down the back row. Finally the last two rows are filled with Molten Ash Golem and Supply Runner, both having 2 ranged damage, while Molten Ash Golem have a large health to protect Supply Runner.
In the across, my opponent decided to use Drake Of Arnak paired with Life Splinter. Unfortunately this summoner only at Level 1. Drybone Barbarian make the Tanker
. Its a high risk card because it cost 10 mana while this card have 10 health without any armor. Venari Marksrat in the 2nd row is a trap against Opportunity and Snipe attack. Djinn Renova is one of my favorite card having magic damage and Strengthen ability. Time Mage follow next. And then there is War Pegasus on the 5th row, a good ranged to dismantle any armored card. In the last row there's Stitch Leech, a good Striker
for Life Splinter, but will be very vulnerable with its low health.
With all the lower initiative, my formation was catch by a blitz attack. Djinn Renova, Time Mage, and War Pegasus make an all-out strike into Forgotten One. Forgotten One got its turns to strike into Drybone Barbarian, only to be turned upside-down with Drybone deal deadly blow of 6 damage. By the end of the round Drybone Barbarian was lucky enough to survive with only 1 health remaining.
The battle continues to 2nd round. Radiated Brute got pummeled in the earlier round and left with 1 health remaining. But the damage buff from Tarsa start to show its fang. Tenyii Striker make a 1 hit kill into Stitch Leech, and Radiated Brute end Venari Marksrat for good.
At Round 3, my formation start with upper hand by number of cards. But again losing the initiative made my formation have to sustain a large sum of damage. Luckily Ant Miners with 8 health is sufficient to sustain the damage. The battle ended with Djinn Renova stood still with 4 health remaining.
Ant Miners finally meets its fate in the hand of Djinn Renova. But Tenyii Striker step up to avenge its death. The tide of the battle start to run to my side, as my opponent left with Time Mage to hold the front row, because War Pegasus will be useless once it has to step to the front row.
The 5th round become the deciding moment. With Supply Runner and Tenyii Striker put the final blow into Time Mage, there are no chances for the opponent to make any counter attack against my formation.
CONCLUSION
Did your strategy work? What will you try differently next time?
I think my didn't run quite well, because I expect Radiated Brute to survive at least up to 3rd round. Forgotten One was not strong enough to withhold the frontier, but mainly due to the devastating blow of Drybone Barbarian. You could saw that Radiated Brute become an easy target once it step up to the front row. Its important for Radiated Brute to maximize its attack from 2nd row, because once it goes the 1st row, it has low chances for survival.
Do you like RADIATED BRUTE? Why or why not?
I'm not a fan of Radiated Brute. Its too risky to use this card with its very limited health. Base on my experience, most of the battle with Radiated Brute usually ended with defeat. The simple cause is the front row would crumble quickly and there're no backup Tanker
anymore.
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