My efforts' results
In my last post, I talked about how it was renting cards for a silver Splinterlands tournament, my decision about using a bot to farm using the cards as much as it could, talked about a few battles and then told you guys I'd show you my round 2 battles.
Okay, it's time to show them. Even though I did really bad, it was still acceptable! Round one had been really easy for me, having lost only 3 battles. During round 2, however? I won 4 battles and lost 7 of them. It was so much tougher.
Rule sets and mana cap kept giving me very random situations, so I had trouble making decisions. It was my first time in a Chaos Legion tournament after all, so that's just how it goes. Now I have to review everything to pick up what could have gone right. Let's look at the my most meaningful battles.
In every battle with higher mana cap, it's important to choose dragon as your summoner. Almost every dragon card has really high mana cap, so you're not going to make good choices if you don't have enough of them in case you choose a different summoner.
My opponent didn't use Grum Flameblade as his first monster like I did, which was wonderful for them. Djinn Inferni ate through my Grum with their Giant Killer ability, so it's obvious I should have done like them and put my Grum on last position too. Otherwise, he'd eventually get focused on. P6 is the only safe position for Grum.
I chose Gem Meteor for some reason. Actually, I know what reason that is - I didn't extend my rental for Djinn Apprentice, so I only had a level 1 card available for this monster. What's worse, Gem's Scattershop never really helped me because of the armored up rule set. Hitting random targets wasn't efficient.
I lost this battle.
Using life splinter in this scenario could have been okay. Except it clearly wasn't. Death splinter is too strong in the Keep Your Distance rule set if it's not a high mana cap battle. Riftwing dodges and also kills everything trying to hurt it with its backlash ability.
Magic isn't going to do the trick quickly enough in low mana because their summoner reduces magic damage altogether anyway. So you can't hurt rift wing with physical abilities unless you're very lucky and you don't have enough mana to justify trying to kill it with magic.
Maybe life splinter would have been a good choice if death splinter wasn't available, but it was and my opponent chose it, while I didn't. So I lost.
This is a weird battle, because it has low mana cap, but every splinter except life and earth are disabled. We'd usually pick death in a scenario like this.
However, it was a situation where I clearly shouldn't try using Life Splinter! The only rule set for this battle was Broken Arrows, nullifying the only advantage given by life's summoner. I chose greens.
My monsters complemented each other very well. Spirit Hoarder would heal whoever was damaged by the opponent's celestial harpy, but would also patch up my Hill Giant - all while dealing gargantuan damage because of Obsidian's +1 magic damage advantage.
This was a victory for me, one I was proud of for having finally getting some perfect picks in.
In this back-to-basics battle, isn't it weird picking Dragon? I thought so at first, but after much debating during team select, I came to the conclusion that I had to choose Chaos Dragon in this 40 mana cap battle.
I knew my opponent was probably going to use earth splinter's magic-focused monsters instead, but just look at that beautiful dragon. It has 10 health! It's not just my Cursed Windeku that's going to be tanking, but Chaos Dragon and Void Dragon as well.
This opens up a lot of room for my incredibly low health backline monsters to do their thing. And they took advantage of it. My monsters were able to do a lot more than a team with a Mycelic Infantry standing at position 2.
It wasn't a very easy win, though. Their team almost had me. I was down to my ranged monsters alone when they finally secured my victory. Yes! I won.