[Venari Spellsmith] Share your Battle challenge (1)

First attempt at the Venari Spellsmith share your battle challenge, It a pretty decent card since its neutral it can be used with most teams, i still need to get it to level 4 to get its amplify since that ability is quite nice to have in magic increasing the damage of certain skills.

Link to the Battle: https://splinterlands.com?p=battle&id=sl_571f370f07716523cf2891f75329ba61&ref=dotz132

Card Background Information

EditionChaos Legion
RarityRare
ElementNeutral
AttackMagic
AbilitiesDispel / Amplify (Level 4) / Redemption (Level Max)

Card level & stats

Bronze max | LV2 - +1 Health
Sliver max | LV4 - Gains Amplify & +1 Health
Gold max | LV6 - +1 Damage, +1 Speed & -1 Health
Diamond and above | LV MAX - Gains Redemption & +1 Health

Pros & Cons

Pros:

  • Can be used in little league
  • Magic damage unit can ignore armor
  • Has Dispel is quite strong
  • Is a neutral card with Amplify can be used with all summoners

Cons:

  • Low HP
  • No armor
  • no damage gain from levels till level 6, low damage

Battle rules



SymbolRule Effect
Melee attack Monsters can attack from any position.


Total Mana : 34
Usable elements : Fire, Water, Earth, Death and Dragon

Since melee unit can attack from everywhere, I am going to use multiple units with demoralize to try to reduce melee units damage and pair it with a unit with shield to hopefully negate damage


Team Composition

CardRoleReason
SummonerThaddius Brood with its minus 1 to hp and magic damage its a pretty good summoner to use since my team is going to be built to counter melee damage this can counter magic damage
Main tank, Flying, BackfirePelacor Deceiver since melee units can attack from anywhere, Pelacor Deceiver with its flying can have a better chance to dodge attacks and with backfire if those units miss they would take 2 points of damage
Shield, DemoralizeHarklaw can attack from this position due to the ruleset and has shield which when paired with it demoralize will be quite strong
Stun, DemoralizeDisintegrator another unit with demoralize and it has stun so it will be quite good to use
Magic Damage, Dispel, Star of the ChallengeVenari Spellsmith, the only magic damage unit on the team to take out those shield units if available, dispel will help in removing those annoying buffs when it attacks
SwiftnessSupply Runner with swiftness it helps in boosting the team's speed which improves the dodge rate and increase the chance for backfire to trigger
Sneak shield, FillerCorpse Fiend, zero cost filler unit will help in taking 1 blow for the rest of the team

Now on to the Battle

Round 1

They went with tarsa as their summoner gaining 1 point of damage for their melee and they do have a unit with inspire which also does boost their melee damage by another point which would have been quite bad for me but luckily I went with a double demoralize team resulting in the buffs being canceled out.

At the end of this round the opponent's team did lose one unit while my main tank is quite low in hp and I lost my fiend unit in the back of the team.

Round 2 & 3

These 2 round were pretty bad for me since I lost a total of 2 units while they lost nothing but luckily harklaw has shield which allowed him to negate quite a but of damage allowing him to stay alive and the opponent's subtank is not that healthy right and is left with a sliver of health.

Round 4 to The Last Round

This is where the comeback comes one their main tank fell, my Disintegrator has trample which allowed it to attack again when it took out one of their units allowing it to kill another unit which pushed their range unit to the front making it unable to attack, wasting its turn thus allowing my units to take it out easily.

leaving behind a unit which only has 1 point of attack making it unable to bypass harklaw shield ability resulting in victory.

Strategy Talk

The strategy was revolves around having demoralize but it was quite risky as if they went with a magic heavy team instead I would have lost since my team does not have much anti magic abilities other than my summoner which reduces magic damage by 1.

Venari Spellsmith with dispel is quite strong but if you get it with amplify it will be much better since it can boost quite a bit of reflected damage types.

Good ruleset to use in:

RulesetExplanation
Holy ProtectionGives it a free negate for damage since it does not have a shield
Even StevensSince its an Even card it works in this ruleset
Explosive WeaponryDouble edged sword since it allows it to hit for more damage at the same time its quite weak so it might just die to the blast damage
Armored UpGreat for it since magic bypasses armor so its quite good
EqualizerFixes its low HP problem but does make it harder for it to kill units.

Thanks for the battle challenge curation team

If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132

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