First attempt at the Angelic Mandarin share your battle challenge, After getting it to level 4 is one of those cards I like to use since it has the triage ability which pairs well with the wave brood.
Link to the Battle: https://splinterlands.com?p=battle&id=sl_472fdd8ec3fb2d0c48ba12aaf2441ed0&ref=dotz132
Card Background Information
| Edition | Chaos Legion |
|---|---|
| Rarity | Rare |
| Element | Water |
| Attack | Range |
| Abilities | Triage (Level 4) / Silences (Level MAX) |
Card level & stats
Bronze max | LV2 - +1 Health
Sliver max | LV4 - Gains Triage & +1 Speed
Gold max | LV6 - +1 Damage & +1 Speed
Diamond and above | LV MAX - Gains Silences & +1 Health
Pros & Cons
Pros:
- Has Triage at level 4, which is a valuable skill
- Low cost with decent stats
- Ranged attacker
Cons:
- No armor
- Low speed
- Low Damage
Battle rules
| Symbol | Rule Effect |
|---|---|
| All Ranged and Magic attack Monsters have the Snipe ability. | |
| The Trample ability can trigger multiple times per attack if the trampled Monster is killed. |
Total Mana : 38
Usable elements : Water, Life, Death and Dragon
The amount of energy available is not too high and not too low so quite a few high value cards may be used, the stampede ruleset is in play which makes units with trample more powerful. all range and magic units have snipe so some lineups have to be changed to fit it.
Team Composition
| Card | Role | Reason |
|---|---|---|
| Summoner | Kelya%20Frendul with its increase in speed and giving a single point of armor to all units its one of the better summoners to use | |
| Main tank, Trample, Enrage | Diemonshark as the main tank with its high hp and armor values plus it has enrage which pairs well with its trample and with the ruleset trample is much stronger | |
| Reach | Flying Squid with reach it can attack from the second position on the team and with it high hp value it should be a good sub tank | |
| Magic Damage, Armor Giver | Venari Wavesmith just used to give 2 extra points of armor to all units to prevent them from being trampled to death | |
| Healer | Merdaali Guardian having a healer on the team is always great since it can keep the main tank healthy to take more damage | |
| Star of the Challenge, Triage | Angelic Mandarin with Triage it can heal the units in the backline plus with its ranged attacks it can still attack at this position | |
| Taunt, Close combat | Wave Brood with its high hp pool combined with the Angelic Mandarin triage its quite a strong tank since its pulling all the damage from the enemy's team and is getting healed each turn |
Now on to the Battle
Round 1
The Angelic Mandarin is showing its value in this round by healing the wave brood back to full HP allowing it to continue soaking up those damage numbers.
no units were lost in this round, only the armor values and a bit of hp were lost.
Round 2 & 3
The opponent's Djjin Oshannus with its void and phase is greatly reducing the damage its taking from my wavesmith which is quite bad for me.
At the end of these 2 round the opponent lost their main tank while my units did take a heavy beating and only due to the 2 healers on my team that they are barely alive right now.
Round 4 to The Last Round
The existence of the 2 healer on the team greatly influenced the result of the battle as the additional points of HP given keep my units alive for longer resulting in them dealing more damage
Strategy Talk
The strategy was revolves around using high hp units and healer to keep them toped up such as the wave brood and Angelic Mandarin pair which is quite strong since wave brood will taunt the enemies to attack it while the Angelic Mandarin will heal 1/3 of the wave brood's max hp every turn which will protect the weaker units on the team from being targeted.
Angelic Mandarin become extremely useful at level 4 with its triage making it a good fit for the water team but before then its hp is only quite decent since its attack power is very low
Good ruleset to use in:
| Ruleset | Explanation |
|---|---|
| Holy Protection | Gives it a free negate for damage since it does not have a armor |
| Odd Ones Out | Since its an Odd Mana card it works in this ruleset |
| Explosive Weaponry | Double edged sword since it allows it to hit for more damage at the same time increases the amount of damage it receives |
| Armored Up | Double edged sword as it protects it but makes it harder to attack as well |
| Keep your Distances | Since its a range unit it can be used |
Thanks for the battle challenge curation team
If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132