Hello dear splinterlands community, I hope y'all having a wonderful Day 😁 and welcome to another Cantfoldaces's Hive Blog for this weekly battle challenge! This week's challenge is rather simple, another limiter rulesets that puts a halt to all kind of healing: Healed Out
Healed Out
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This kind of rulesets affect some types of playstyles especially the Defensive ones, naming the Taunt + Support Army or a heavy tank with a bunch of healers etc... which leads to the following considerations to take out:
- Armor is even more important since it's the only way to reduce the upcoming damage (Melee / Ranged)
- Protect + Repair
- Magic Damage is favoured since it directly affect Health that can't be restored.
- Void Armor increasing utility when taking into account the last couple statements
This leads to some monsters to move from A Tier to D Tier and Vice Versa
Into The Battle!
I will be bringing a Wild Silver league rank battle, with the following rulesets:
- A mid Mana battle with 4 Elements Available leading to a variety of Monsters choice
Briar Patch
using a Melee Monster puts you at a disadvantageHealed Out
Our Main Theme
So I had decided to go for this lineup:
Card | Abilities | Description |
---|---|---|
Void Shatter | Since it's more likely that enemy will choose either Magic or Ranged, Void would be key and since we mentionned earlier how important Armor is, let's shatter it | |
Martyr | A sacrifical Pawn to buff all of our next Monsters Stats: | |
Taunt | Will Attract 99% of enemy attacks, becoming even tankier with the Void and would buy lots of time for my other monsters to deal Damage! | |
Silence | What's better than halving the upcoming Magic Damage with Void: Reducing it with Silence! And making them deal ZERO damage to my team! (if only left with 1 Magic Damage) | |
Snipe | Since we are expecting Ranged & Magic, why won't Snipe these weak elements standing on the backline with Heavy 3 Ranged Damage | |
Sneak | with 3 Mana left, decided to put this monsters to deal some damage for a couple of rounds or take on an unexpected Sneak attack |
Round 1
What an over-whelming Level difference, facing an almost maxed Silver Deck:
- Enemy Total Damage output: 6 Melee + 2 Ranged + 5 Magic = 13 Total
- My Team Damage Output: 1 Melee + 3 Ranged + 4 Magic = 8 total
Despite the difference, that battle started amazingly well:
- Silence did come in handy by reducing Banshee (won't deal any damage) and Ctluhlu (only 1 Magic damage)
- Both Melee suffered Thorns Damage
- Hunter Jarx ONE-SHOT Snipe the Spider
- I guess the enemy team was expecting a Sneak Damage team according to my battles history
Round 2
- Animated Corpse et Spineback Wold didn't last long because of the Thorns + My Magic Damage
- Banshee damage was rended useless with Void + Silence
- Hunter JArx now sniping the High Health Ctluhlu
- Thorns Damage for too much for Uraeus to survive another round!
Round 3
Now all the Damage is redirected to Ctluhlu leaving it with a measily 4 Health and slowly our Victory is approching:
Round 4
Always happy with the Spoil of War: 0.34 SPS + 5700 RP
Commentary
Level Diff Doesn't equal victory
Despite the level difference, my opponent didn't fully respect the ruleset by using a Melee Debuff Summoner + 3 Melee Monsters that suffered a great deal of Damage from Briar Patch
His team was well balanced but playing a hard-nerf magic Team did pay off greatly!
Considering a perfect Defense
- IF I had a higher level Ilthain, I would gladly put Pelacor Conjurer in the front with Magic Reflect + Return Fire
- Iziar would be interesting but not as good since it needs Triage, unless you got a level 3 Iziar
- Immortalis + Centauri Mage would be a great combination in this battle too!
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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