Hey guys and welcome!
This time we have Melee Mayhem as the rule for this Challenge, so after many battles looking for this ruleset so I could write a post, I finally fought one battle with it.
Melee Mayhem
Since there is a big posibility of physical attacks coming your way, you’d like to position a tank with the appropiate attributes: high Speed, Flying or Dodge abilities for an elusive approach, some Armor, Shield, Forcefield and/or Demoralize abilities for a defensive approach. Other option could be the use of a tank with Retaliate or Thorns, if you prefer to counter-attack.
In the offensive department you can use many other cards. This ones, in my opinion, they are better off in the back line, behind defensive cards. Bloodlust, Double Strike, Piercing, Trample and the combination of Stun and Knock Out, are great examples of offensive effects.
Battle
Lineup & Strategy
- As my Summoner, the Helios Matriarch. I opted for an elusive tank, and she gives me an extra point of Speed, plus the possibility to summon Dragons, plus a Gladiator.
My elusive tank was the Void Dragon, which on top of it’s very high Speed, can also Fly.
In the second position I placed Grund, who doesn’t have any defensive traits, but whose attack is quite dangerous, thanks to his double strike effect.
As a way of supporting my tank, I placed the Goblin Psychic. His quite out of place in this ruleset, I know, but I expected him to help the Void Dragon hold the line with his healing ability.
I placed the new Epic Reward Monster, Thane Newsong, to strengthen my Melee attackers, since I half expected my opponent to use Demoralize.
In fifth position, one of my favourite Gladius, Katrelba Gobson. The combination between her and Thane has gave me many victories. Her Double Sneak Strike makes her one of the deadliest Gladiators. Can’t wait to have her at level four, where she gets an extra point of attack.
At last position, Regal Peryton. The idea of this card was to avoid any potential Sneak attackers and protect Katrelba.
Battle Analysis
Well, the battle was a failure. Instead of going for a “Full Scale War” with high Mana Monsters, I picked a more brainy approach. And don’t get me wrong, being brainy helped me have a high winning rate. No, the reading I make of this battle is that I was unlucky.
The Scattershot rule was another unlucky factor. I mean, anyone could be hit and my first victim because of that rule was Katrelba, who was critical for the offensive, so losing her also meant losing half of my power.
I guess though, that there are some moments to be wise and some others to be fully aggressive. Maybe the Melee Mayhem rule is one of those moments.
This is it for this challenge guys, thanks for reading!