Vectors and the Geometry of Space: The Dot Product

In this video I go over further into vectors and this time look at multiplying vectors with the dot product. In my previous videos I discussed adding vectors and multiplying vectors with a scalar. This time I discuss multiplication of two vectors via the dot product, which is defined as multiplying all corresponding vector components and adding them up, thus giving a scalar or real number value; aka not a vector. Further in the video I show that this way of defining vector multiplication has useful applications since it can be reinterpreted in terms of the angle between 2 vectors. I also discuss vector projections, direction cosines, and applications to physics of the dot product.

The topics covered as well as their timestamps are listed below.

  • Introduction: 0:00
  • Sections in Calculus Book Chapter: 1:03
  • Topics to Cover: 1:46
  1. The Dot Product: 2:52
    • Definition 1: Dot Product: 3:38
    • Example 1: 6:15
    • Properties of the Dot Product: 10:49
      • Proof of Property 1: 12:42
      • Proof of Property 2: 14:00
      • Proof of Property 3: 15:59
      • Proof of Property 4: 19:15
      • Proof of Property 5: 24:00
    • Geometric Interpretation of the Dot Product: 24:45
    • Definition 2: Dot Product: 28:02
    • Example 2: 43:14
    • Corollary: 45:46
    • Example 3: 46:49
    • Perpendicular Vectors: 52:42
    • Example 4: 54:47
  2. Vector Angles: 56:49
    • Direction Angles and Direction Cosines: 1:02:55
    • Example 5: 1:17:28
  3. Projections: Vector and Scalar Projections: 1:21:27
    • Summary of Projections: 1:30:22
    • Example 6: 1:33:19
  4. Vectors in Physics: 1:39:04
    • Example 7: 1:42:33
    • Example 8: 1:45:25

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Vectors and the Geometry of Space: The Dot Product

Dot Product.jpeg

Calculus Book Reference

Note that I mainly follow along the following calculus book:

  • Calculus: Early Transcendentals 7th Edition by James Stewart
  • Note: In the earlier videos I used the 6th edition.

Sections in Calculus Book Chapter

I have made a list of the sections in this particular chapter with links to the Hive post of the videos I have already finished.

Vectors and the Geometry of Space

  1. 3-D Coordinate Systems
  2. Vectors
  3. The Dot Product (Current Video)
  4. The Cross Product
    • Discovery Project: The Geometry of a Tetrahedron
  5. Equations of Lines and Planes
    • Laboratory Project: Putting 3D in Perspective
  6. Cylinders and Quadric Surfaces
  7. Review
    • True-False Quiz
  8. Problems Plus

Topics to Cover

Note that the timestamps will be incluhttps://1drv.ms/b/s!As32ynv0LoaIiahlV-ELBa7AO4z_vw?e=8lUKrMded in the video description for each topic listed below.

  1. The Dot Product
    • Definition 1: Dot Product
    • Example 1
    • Properties of the Dot Product
      • Proof of Property 1
      • Proof of Property 2
      • Proof of Property 3
      • Proof of Property 4
      • Proof of Property 5
    • Geometric Interpretation of the Dot Product
    • Definition 2: Dot Product
    • Example 2
    • Corollary
    • Example 3
    • Perpendicular Vectors
    • Example 4
  2. Vector Angles
    • Direction Angles and Direction Cosines
    • Example 5
  3. Projections: Vector and Scalar Projections
    • Summary of Projections
    • Example 6
  4. Vectors in Physics
    • Example 7
    • Example 8

The Dot Product

So far we have added two vectors and multiplied a vector by a scalar.

The question arises:

Is it possible to multiply two vectors so that their product is a useful quantity?

One such product is the dot product, whose definition follows.

Another is the cross product, which is discussed in a later video.


Definition 1: Dot Product

If a = <a1, a2, a3> and b = <b1, b2, b3>, then the dot product of a and b is the number a ⋅ b given by:

image.png


Thus, to find the dot product of a and b, we multiply the corresponding components and add.

The result is not a vector.

It is a real number, that is, a scalar.

For this reason, the dot product is sometimes called the scalar product (or inner product).

Although Definition 1 is for three-dimensional vectors, the dot product of two-dimensional vectors is defined in a similar fashion:

image.png


Example 1

image.png

Solution:

image.png


The dot product obeys many of the laws that hold for ordinary products of real numbers.

These are stated in the following theorem.


Properties of the Dot Product

If a, b, and c are vectors in V3 and c is a scalar, then:

  1. a ⋅ a = |a|2
  2. a ⋅ b = b ⋅ a
  3. a ⋅ (b + c) = a ⋅ b + a ⋅ c
  4. (ca) ⋅ b = c(a ⋅ b) = a ⋅ (cb)
  5. 0 ⋅ b = 0

These properties are easily proved using Definition 1, and they are proved below.


Proof of Property 1

image.png


Proof of Property 2

image.png


Proof of Property 3

image.png


Proof of Property 4

image.png


Proof of Property 5

image.png


Geometric Interpretation of the Dot Product

The dot product a ⋅ b can be given a geometric interpretation in terms of the angle θ between a and b, which is defined to be the angle between the representations of a and b that start at the origin, where 0 ≤ θ ≤ π.

In other words, θ is the angle between the line segments OA and OB in the figure below.

image.png

Note that if a and b are parallel vectors, the θ = 0 (both going in the same direction) or θ = π (both going in the opposite direction).

The formula in the following theorem is used by physicists as the definition of the dot product.


Definition 2: Dot Product

If θ is the angle between the vectors a and b, then:

image.png


Proof:

Recall the Law of Cosines (from my earlier video).

image.png

Now if we apply the Law of Cosines to the triangle OAB in the earlier figure above, we get:

image.png

Observe that the Law of Cosines still applies in the limiting cases when θ = 0 or π, or a = 0 or b = 0.

For example, when θ = 0:

image.png

Since |OA| = |a|, |OB| = |b|, and |AB| = |a - b|, the above equation becomes:

image.png

Using Properties 1, 2, and 3 of the dot product, we can rewrite the left side of this equation as follows:

image.png

Thus putting the two equations together we have:

image.png


Example 2

If the vectors a and b have lengths 4 and 6, and the angle between them is π/3, find a ⋅ b.

Solution:

Using the alternative definition of the dot product, Definition 2, we have:

image.png

--

The alternative dot product formula allows us to find the angle between two vectors.


Corollary

If θ is the angle between the nonzero vectors a and b, then:

image.png


Example 3

Find the angle between the vectors a = <2, 2, -1> and b = <5, -3, 2>.

Solution:

Let's solve all the terms of the Corollary formula.

image.png

So the angle between a and b is:

image.png

Calculation Check:

acos(2/(3*sqrt(38))) = 83.79145537381417 degrees.

83.79145537381417 * pi / 180 = 1.462436781310953 radians.


Perpendicular Vectors

Two nonzero vectors a and b are called perpendicular or orthogonal if the angle between them is θ = π/2.

Then the alternative dot product formula becomes:

image.png

And conversely if a ⋅ b = 0, then cos θ = 0, so θ = π/2.

The zero vector 0 is considered to be perpendicular to all vectors.

Therefore we have the following method for determining whether two vectors are orthogonal.


Two vectors a and b are orthogonal if and only if a ⋅ b = 0.


Example 4

Show that if 2i + 2j - k is perpendicular to 5i - 4j + 2k.

Solution:

Determining the dot product we get:

image.png

Thus, these vectors are perpendicular by the earlier theorem.


Vector Angles

Because cos θ > 0 if 0 ≤ θ ≤ π/2 and cos θ < 0 if π/2 < θ ≤ π, we see that a ⋅ b is positive for θ < π/2 and negative for θ > π/2.

image.png

We can think of a ⋅ b as measuring the extent to which a and b point in the same direction.

The dot product a ⋅ b is positive if a and b point in the same general direction, 0 if they are perpendicular, and negative if they point in generally opposite directions; as illustrated below.

image.png

In the extreme case where a and b point in exactly the same direction, we have θ = 0, so cos θ = 1 and:

image.png

If a and b point in exactly opposite directions, then θ = π and so cos θ = -1 and a ⋅ b = - |a||b|.


Direction Angles and Direction Cosines

The direction angles of a nonzero vector a are the angles α, β, and γ (in the [0, π]) that a makes with the positive x-, y-, and z-axes; see the figure below.

image.png

The cosines of these direction angles, cos α, cos β, and cos γ are called the direction cosines of the vector a.

Using the earlier Corollary with b replaced by i, we obtain:

image.png

This can also be seen directly form the earlier figure.

image.png

Similarly, we also have:

image.png

By squaring and adding the above direction cosines, we see that:

image.png

We can also use the direction cosines to write:

image.png

This equation says that the direction cosines of a are the components of the unit vector in the direction of a.


Example 5

Find the angles of the vector a = <1, 2, 3>.

Solution:

image.png

Calculation Check:

acos(1/sqrt(14)) = 74.498640433063 degrees.
acos(2/sqrt(14)) = 57.68846676257615 degrees.
acos(3/sqrt(14)) = 36.69922520048987 degrees.


Projections: Vector and Scalar Projections

The figure below shows PQ and PR of two vectors a and b with the same initial point.

If S is the foot of the perpendicular line from R to the line containing PQ, then the vector with representation PS is called the vector projection of b onto a and is denoted by proja b. (You can think of it as a shadow of b).

image.png

The scalar projection of b onto a (also called the component of b along a) is defined to be the signed magnitude of the vector projection, which is the number |b|cos θ, where θ is the angle between a and b; see the figure below. This is denoted by compa b.

image.png

Observe that compa b is negative if π/2 < θ ≤ π.

The equation:

image.png

shows that the dot product of a and b can be interpreted as the length of a times the scalar projection of b onto a.

Since:

image.png

then the component of b along a can be computed by taking the dot product of b with the unit vector in the direction of a.

We summarize these ideas as follows:


Summary of Projections

Scalar projection of b onto a:

image.png

Vector projection of b onto a:

image.png


Notice that the vector projection is the scalar projection times the unit vector in the direction of a.


Example 6

Find the scalar projection and vector projection of b = <1, 1, 2> onto a = <-2, 3, 1>.

Solution:

image.png

The vector projection is this scalar projection times the unit vector in the direction of a:

image.png


Vectors in Physics

One use of projections occurs in physics in calculating work.

In my earlier video, we defined the work done by a constant force F in moving an object through a distance d as W = Fd, but this applies only when the force is directed along the line of motion of the object.

Suppose, however, that the constant force is a vector F = PR pointing in some other direction, as in the figure below.

If the force moves the object from P to Q, then the displacement vector is D = PQ.

image.png

The work done by this force is defined to be the product of the component of the force along D and the distance moved:

image.png

But then, from Definition 2, we have:

image.png

Thus the work done by a constant force F is the dot product F ⋅ D, where D is the displacement vector.


Example 7

A wagon is pulled a distance of 100 m along a horizontal path by a constant force of 70 N.

The handle of the wagon is held at an angle of 35° above the horizontal.

Find the work done by the force.

image.png

Solution:

If F and D are the force and displacement vectors, as pictured in the figure below, then the work done is:

image.png

Calculation Check:

70100cos(35) = 5,734.064310022943


Example 8

A force is given by a vector F = 3i + 4j + 5k and moves a particle from the point P(2, 1, 0) to the point Q(4, 6, 2).

Find the work done.

Solution:

The displacement vector is:

image.png

Thus the work done is:

image.png

If the unit of length is meters and the magnitude of the force is measured in newtons, then the work done is 36 Joules.

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