Revamped Battles, a lot of Fixes and QoL, new NFT's: Golem Overlord's Epic Update!

Golem Overlord Dev Log Update

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Hello Golemancers!

It's been an exhilarating few weeks behind the scenes at Golem Overlord. Today, we're thrilled to summarize the slew of enhancements that were released over the last few days. From game-changing battle revamps and superior mobile performance tweaks to introducing brand new features and a plethora of crucial fixes, I've been hard at work to make the world of Golem Overlord even more immersive and rewarding.

Dive in and discover what's new!


New Features:

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  • We're thrilled to introduce a soulbound PART: Component (COMP).
    --> COMP is versatile: Use it for scavenger golems, upgrades, reputation, and even guild donations.
    --> Referral bonuses have given out in Component (COMP).
    --> Your COMP earnings correlate with your base claim depending on leaderboard position. Meanwhile, claim multipliers will be given out in PART.
    --> Tooltips have been updated to reflect these changes.
  • Embrace the flexibility with partial and multiple upgrades!
  • Enjoy quality of life enhancements on the build scavenger golem, upgrade, and reputation interface, including handy level presets.👀
  • Dive into a new feature: Dismantle backgrounds to obtain Vista Fragments. And yes, dismantling 1st edition backgrounds rewards you with 1st edition vista fragments.
    --> Use Vista Fragments to purchase new crates (15 fragments equate to a random crate).
    --> Or employ them to mint fresh backgrounds.
  • We're giving everyone a sneak peek: The expedition start screen is now accessible to all (please note the game mode is still under development).
  • Equip in style with newly added slots for modules, advisors, and techs!
    --> A special note: If no advisor is chosen, the ever-reliable Veric will be at your service, in abundant rarity and without limitations.

Battle Changes:

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  • The leaderboard no longer displays penalties. Instead, potential steals are visible if you're eligible to attack another player. (Note: Sorting by this is not available.😅)
  • Refinements made to the penalty calculation.
  • Enhanced mechanics for shard stealing.
  • Introduced a hover color code for Win percentage on the Leaderboard. A setting has also been added for continuous display, catering to those who prefer a vibrant leaderboard.
  • Fine-tuned the minimum faith calculations.
  • Boosted the base steal rate from 10% to 12.5%.
  • Penalties will now impact faith during attacks.
  • Significant revamp in attack calculations:
    --> Expanded the range of targets. However, a more substantial power differential is required for extreme percentages.
  • Adjusted penalties for top-tier accounts, resulting in reduced faith penalties.
  • Reduced the amount of part lost during failed attacks, balancing the increased loss rate.
  • The leaderboard icon will indicate if you're in 'griefing mode' for that Target (i.e., you've attacked the same target ≥ 2 times in the past 24 hours).
  • Integration of griefing countdown timers.
  • Attack buttons are hidden for players you've recently grieved.
  • The win rate curve has been optimized, ensuring gradual power progression.
  • Attacks on players with < 50% win rate will be less rewarding in faith. For instance, triumphing in a 6% match will be notably less lucrative than in a > 50% match.
  • GCS (Golem Charging Stations) now boosts energy regeneration. By level 50 with GCS at 50, expect a minimum cooldown of 1 hour.
  • Steal values on the leaderboard have transitioned to averages from exact numbers.
  • Introduced a range representation for win chances.
  • New to the leaderboard: approximate claim timers. It also works with the "always color" setting.
  • Enhanced error messages for battles.

New NFTs:

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  • Added new promo crate that will available very soon.
  • Five new scouts and the special Scoutmaster Claim Pass are now available.

Claim Changes:

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  • Reworked Short and Longer cooldowns to applied before claim modifier.
    --> Short cooldown now at -20%
    --> Longer cooldown increased to +8%
  • Restructures leaderboard claim modifiers.

General Changes:

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  • Added 5 new ranks and rebalanced the ranks.
  • Guild level now determines the guild claim multiplier.
  • Power/Fort are way cheaper now (and adjusted for what you've spent already).
  • Stats with bonuses are now displayed on the upgrade screen.
  • Introduced new icons for PART/COMP.
  • Updated the guild leaderboard ranking system.
  • Transitioned bigger numbers to k/m/b notation.
  • Comprehensive Shard drop overhaul.
    --> Level now rewards fewer SHARDs, while gcs up to 50 boosts your SHARD gain.
  • Added popovers offering help for the new NFT categories.
  • Thoroughly revamped the player card to include buffs.
  • Unveiled a new navigation layout at the top.
  • The ESC key now closes modals/menus unless you're typing in an input field.
  • Improved user experience for update/scavenger modals.

Mobile Fixes:

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  • Resolved issues with the mobile upgrade interface.
  • Enhanced the leaderboard's mobile experience.
  • Addressed and rectified various concerns on the main screen for mobile users.
  • Significant improvements made to leaderboard, battle, and upgrade modals for a seamless mobile experience.
  • Comprehensive mobile optimizations ensure compatibility, even with devices as old as the iPhone 4.
  • Battling dynamics refined to be more user-friendly on compact screens.
  • Corrected a glitch related to number conversion.
  • Optimized the mobile display for buffs.

Fixes & Improvements:

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  • Enhanced battle responsiveness by addressing slow attack rates. This involved an internal refactoring of wallet management.
  • Resolved display issues related to shard steals.
  • Addressed glitches in the new users' graphical representation.
  • Fixed the hitches experienced with endless scroll functionalities.
  • Rectified reputation cache discrepancies.
  • Undertook performance optimizations for the inventory system.
  • Streamlined the display of currency history concerning averages.
  • Addressed various market display anomalies, ensuring accurate print number representation for both 1st edition and regular editions.
  • All mentions of "standard/Regular" have been universally renamed to "Core".
  • Multiple minor tweaks and enhancements to polish the gameplay.
  • Refined inventory layout by fixing spacing issues.
  • Rectified precision rounding anomalies for claim multipliers.
  • Addressed a bug causing irregularities in golem decay.
  • Resolved display inconsistencies with the newer title displays.
  • Fixed a precision issue concerning level presets in the upgrade skill modal.
  • Remedied a UI glitch occurring post attacking and selecting a new player.
  • Addressed an unusual leaderboard search bug related to character length.
  • Ensured that protected battle windows provide comprehensive information when initiating an attack.
  • Fine-tuned the display of shard values in the battle outcome window.
  • Resolved a rare discrepancy where minimum steal values exceeded maximum values.
  • Streamlined the mass dismantle process, ensuring faster load times.
  • Addressed and hopefully resolved occasional extended loading times on the market.
  • Introduced various market-related fixes.
  • Enhanced the visual appeal of NFTs by resolving spacing issues.
  • Fixed a glitch preventing the dismantling of individual backgrounds.

Keep an eye out for more posts today:

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  • A glimpse into our short to mid-term roadmap.
  • Exciting details about the roaring success of the Scoutmaster Claim Pass!

Thank you for your continued support and for being part of the Golem Overlord saga. The journey ahead is exciting!


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