Gaming Retrospective - Dawn of Magic



I think anyone interested in gaming here on steemit might have noticed that my favorite gaming genres are RTS's and RPG's. I'm also madly obsessed with ARPG's like Diablo and everything that ever came out from that sub RPG genre. Dawn of Magic is one of not too successful ARPG's from 2005 developed by SkyFallen Entertainment that only few hardcore ARPG fans, including me liked. Game is set in a grim fantasy world where blood sacrifices and grotesque monstrosities are as common as an afternoon tea.




Player can pick between four not too common ARPG classes like the Weird Gypsy, the Baker's Wife, the Awkward Scholar, and the Fat Friar. All of them however have classic abilities like melee fighting or spell slinging, some are better than the others in certain combat areas. Magic is the main "clean the bastards" tool in this game and there are 12 schools of magic available, one fun aspect of those schools of magic is not seen in any other ARPG. If players focus on one school they gain physical attributes like wings or horns depending on the school. Game will throw massive amounts of monsters at you and you will need to use every spell in your sleeve to survive.  




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