My game under development.

This is my current game project. It is a real-time ray traced game. With the dramatic lighting I am leaning towards making it a story based game, maybe even horror like. Not sure yet.

It is rendered in low resolution (800x400) but it does allow for 60 frames-per-second on an AVX equipped CPU with 4 cores.

Everything in the world is built with block primitives. Each block is a set of coloured AABBs. Here are some primitives:

H2
H3
H4
3 columns
2 columns
1 column
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