Shadowplay Studios and Blowfish Studios interview at RTX Sydney 2018

RTX SYdney 2018.png

Shadowplay Studios


RTX Sydney 2018 had local indie developers showcasing their games. We spoke with a few of them. Here’s our quick chat with Shadowplay Studios.

Gamers Classified: Can you tell us a little about you and the studio, please?

Jared: My name is Jared. I’m the level and story designer at Shadowplay Studios. There’s a team of five of us working together to make Projection. It’s a shadow puppet theatre game where you control the projecting light to cast shadows and you use those shadows to platform.

A charming game that makes me want to make some shadow puppets of my own.

Gamers Classified: What was the inspiration behind it?

Jared: Our lead designer, Michael, was walking through his house and there was a harsh light. He looked at the shadows it was casting as he walked passed it and the movement and thought he could make a game about that. I ran this event called a game jam where people get together and make a game in about 48 hours: he came along and prototyped an initial version it. The artist said, “hey, do that as shadow puppets!”. A few years later and we’re here with this level of polish on it.

Gamers Classified: When is it going to be available?

Jared: It’s likely to be quarter one or quarter two next year. We’re coming on PC, Mac, Xbox, PS4 and Switch.

Gamers Classified: Are you going to wrap up this game and work on another one? Or is this the main focus at the moment?

Jared: For me, I was kind of helping out every so often in the past couple of years. I’m working on it full time at the moment. I have side projects and a few other things I want to do next as well. I’m not sure what the future holds for me. We’ll see. The other team members have other projects going on as well.

Gamers Classified: Thanks man, really appreciate it!

Jared: All good! Thanks!

For more info on Shadowplay Studios and Projection, visit shadowplaystudios.com

Blowfish Studios


Gamers Classified: Can you tell us a little about yourself and your studio?

George: I’m George. I’m a programmer at Blowfish studios. We just released Morphite which is like a space exploration game. It’s a first-person game where you go around between different planets and you discover the secret of Morphite. You can also go to procedurally generated planets and explore resources and upgrade your gear.

George: We also have Projection which we’re publishing with Shadowplay Studios. It’s a puzzle platformer where you utilise shadows to interact with the environment and figure out methods of getting through the puzzles, going through different cultures and beating levels.

This dog was quite captivating as I watched some Morphite.

Gamers Classified: What’s the inspiration behind Morphite?

George: The inspiration behind Morphite is kind of like Metroid in the sense that you can go around morphing and unlocking and getting tools to get through different paths of the levels so you can find newer resources and acquire more tools and build up your arsenal.

Gamers Classified: When is Morphite going to be available?

George: Morphite is already available on PC, Xbox One, Switch and PS4. And IOS. Not sure if it’s out on Android at the moment but I’d say IOS and Android.

Gamers Classified: For 2018, will Morphite and Projection be your main focus, or do you have some projects in the works?

George: For 2018, these will probably be our main focus.

Gamers Classified: Cool, thanks so much.

George: Thanks!

Morphite.jpg

For more info on Blowfish Studios and Morphite, visit www.blowfishstudios.com


Kevin Nguyen @gamersclassified

Gamers Classified
Source

Website: https://www.gamersclassified.com/

Twitter: https://www.twitter.com/gamesclassified

Facebook: https://www.facebook.com/gamersclassified

Instagram: https://www.instagram.com/gamersclassified

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now
Logo
Center