Have you ever played Horizon Zero ? What's the special in this game ? Review by Aymenz


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One of the most important new titles in this generation is the dawn zero dawn game and what makes it very important is its composition between an open world and the use of machines instead of animals to switch history to live in our future after civilization becomes extinct rather than back to the past also because this title comes from studio Work throughout his life on the first line shooter, Kelzon. It is interesting to see his iodine release and from the warm zone to embark on a whole new series with a different style of play and other objects.

Horizon Zero Dawn is a description of our life after extinction and imagine the bad element in the control of technology and machines in life and the earth and the growth of artificial intelligence to unprecedented rates make them life-threatening in general and occupied these machines all parts of the planet in the appearance back to the early times, It is more than that. It mixes many of the ages in one form and in a mix we have not seen before in the early human ages in its fight with the natural monsters to the Middle Ages and its simple civilizations based on the use of reason, thought and beautiful architecture.

This is a big change in the view of developers and authors of the future world after the realization of the theories of the collapse of civilizations and the form of imagination, but also possible to verify the same as the spread and spread of epidemics and zombies and other theories that we used to in previous games.

Essentially, the story revolves around Aloy, a courageous and strong girl who has been trained all her life to uncover a big secret that we will not burn. But this secret is all about her origins, and with this revelation she revealed a greater secret about this world and how it came to this. World occupation by machines.

The game offers a number of different environments from tree-dense environments to snowy environments to desert environments all provide multiple aesthetic manifestations, such as the multiplicity of enemies from the multiplicity of machines itself to the multiplicity of human elements to the multiplicity of tribes and the variety of their clothes and form villages and their tools and their way of life and religious beliefs, Other beliefs are the collapse of life, religion and the disappearance of books, and life is transformed into an atmosphere of mythology and superstition, as was the former and our ancestors in the past.

With the multiplicity of monsters and machines there was a multiplicity in the style of play and continuous evolution of tactics, every step there is new to learn and every step there is new to get it and increase the strength of your attack or defense, which brings us to the RPG element in the game, which covered all parts of the beginning of weapons passing through But the Gorella Studio here is making this system easy and playable and learning fast from the rest of the current RPG games. Even with the integration of RPG elements into the game, I still consider it an action game with a wide world, a great fork of missions and a cross-section of stories. Horizon Zero Dawn Stand in this colorful and bright region between the seas The action of an open world and between RPG games did not deliberately use the RPG system blatantly make it difficult and heavy on the lovers of action games and did not make it easy and weak action games, which is hated by fans of RPG games, the game satisfies the parties brilliantly to make everyone come out happy and classified in the form that wants The game already supports multiple methods.

The weapons in the game are divided between colors that show their scarcity, and therefore their strength and effectiveness in breaking the armor or causing more damage than fire. The types of weapons are also divided between weapons specializing in near or far distances. There are certainly additions that improve the numbers of original weapons such as improving the level of armor crashes or increasing strength Fire, there are also weapons specialize in making traps in various forms between the weapons or specialize in the launch of bombs, and then there are quick consumer and includes traps or stones of distraction, etc. In any case you will have an arsenal and the whole intelligence is to use the appropriate tools in a timely manner and Appropriate parts of the body of machines for each weapon because a different effect in the drop shields or set fire 

only the enemy of the enemy fall and with the same time and in the appropriate distance and you can drop it with an arrow and one does not.

This is not only a beautiful form, it also provides different shields that resist a number of influences and resist a number of monsters. You have the freedom to choose according to your game style and according to the requirements of the tasks and the areas you play in. Each region is characterized by an intensive presence of the quality of monsters. Different strategies, including the clothing of the character or armor in the sense of the health that is present on them.

The work of the components used to play as a refill of your stock safe or the work of a number of vaccines to restore health after the loss or resistance to fire and other serums different easy to a large extent does not make any effort to collect components, but they are located in large boxes across the map ready, What you need to do is pick up the snakes, nothing else. The game lets you do crafting during the fighting. I love it a lot. It is forbidden to increase difficulty. But it is available. For example, D to fight as if nothing had happened!

The skill tree of the heroine of the game is very similar in the Witcher 3 a number of special skills you have to open and follow up and open something you have to open the previous and so you have learned and activated not unlike other games you must combine and integrate a number of skills to use, but also We said the game has introduced the elements of RPG, but keeping them easy to increase the accessibility of many without problems with difficulty and understanding only open the skills done to you easily.

The game has a very big world at the beginning before it was released and with the map of the world of the game I was frustrated by its size but I started with the game, I was sure that the big size of the world does not necessarily mean its ideal. The right size of the game here is enough for the density of details in the world. Here, but the details of exploration combine the vast world of RPG games and the semi-open world of adventure games with the increase of details of exploration and the multiplicity of places of machines and monsters in the map to keep you busy all the time does not make you never look at the world as a small and always find somewhere The desert environment, for example, possesses certain species of monsters that are suitable for them and will be surprised by its existence. How the development team employed the presence of native animals and birds in their places, but in the form of machines.

The tasks of the game vary between the tasks of the basic story and side missions also tasks that depend on the activity of a number of side missions you will find yourself accomplished during the normal game in the story and will be easy to finish because it depends on the combination of certain elements or visit certain places and with your progress, What is taking place here is a lack of side missions, not quite as big as we have a wide world that we can use to do countless side tasks with fewer side-loads. The life of the game was shorter than we hoped. Of good and challenges in the tasks that are not really it's just boring tasks unnecessary but they will push you to discover places and find out more details about what the world before its collapse.

The dialogues written have a large socket and it is in a way that does not have any questions that do not concern us in nothing and do not affect the game or increase the story only details can be overlooked and overcome it also there was a big problem in the game, dialogues after the loss of one person and the presence of someone close It is easy to skip the person without any tears or sad scene and the scenes that followed the loss of any character comic in a manner that "he died we will take his right, let us" It must be written in a better way does not put the loss of one of the characters in the game as easy for the close person Without any cinematic exaggerations or scenes Influence.

The same characters in the game do not have any space to show their presence only You can communicate with them during their main task in making the story and then there is no presence in the game Witcher 3 example conflict kings and war is constantly in the background, both in the side dialogues of virtual characters or in appearances Arrests or other makes the secondary character a great world you can travel and explore and not only need to finish the task, but it is always around you when you want to return to reward you with more details and tasks and secrets is boring, it was necessary to see the game world The characters have depth in the events and make them influential, but in this way once the tasks are finished they completely forget them.

Another problem is the traders in the game, unlike other RPG games. All traders have the same stock, the same weapons and the same everything, which makes them different. There is no need to go back to a city to buy something that does not exist. Only there, you can stop at any dealer and buy anything. The other city, I liked it to be more difficult to find dealers specializing in weapons, ammunition, equipment and supplies, and the like for each and every place to achieve the game the principle of wandering in the game and the exploration of the excess and deeper.

The game is arguably the most powerful and perhaps the most powerful of all the titles of the PS4 for Sony's ratings, and it surpasses Uncharted 4 clearly. The different details about you and the diversity of the game are graphically obvious. Each environment has its detailed details to move you to the environment wherever you play.

The details of the clothes of Aloy and its equipment are excellent and also detailed my hair and faces, but the developers kind of chose to rely on the details of a semi-flat without a big job on the face joints is not bad but would have been better, the graphic level of the environments are all high whether forests or grasses and trees where it is unbelievable how much work on these There is no game before Horizon Zero Dawn to the presence of this density of grass and trees by only two games are The Witcher 3 and Crysis 3 and exceeded the Horizon Zero Dawn large high density along the length of the map of play, separated from the interaction of the playing environment with the movement of Aloy but limited On grass only when the water was not Environment interaction with fire, for example, exists but understand the game were on the basis of Consol was obviously the sacrifice of the team elements of what is important for the greater inclusion of the goal and feel the wonderful service game.

As well as the details in the desert and snow environments, but what is easy but the developers have more creativity, snow, for example, gathered on the trees have a very realistic appearance and sand in the desert environment distinctive with the mountains and degrees of colors creative.

The details of the other virtual characters were also remarkable and were not neglected. The details of the machines and the monsters were very impressive. With all their details about the rubber pipes and the metal body, it was difficult but the developers pushed this point to a stage we had not seen before. The details of the cities suffered a little bit from the rest of the game Less than the environments as well as the details of wild animals was not high.

The magnificent lighting in the game is the secret of its brilliance. I always emphasize the importance of the lighting engine in any game and how it makes games great even if it is graphic poor. But in front of Horizon Zero Dawn we have a high graphics game and at the same time a decent engine added lighting as a factor that gave it a new advantage.

The lighting is always charming whether at night, afternoon or morning. All the times you want to stand up and enjoy the appearance around you. If you take photos with Photo Mode, you will be confused to choose the time of the day in which you take your picture. The only recourse to light in the game is the day and night. It's important to slow down a little coin but the rhythm of the fast game may be the reason.

The Conclusion : 

Horizon Zero Dawn is a new break in Sony's history. We have a new face, Aloy, which will be one of the most prominent features of PlayStation, just like Nathan Drake and Kratos.

The beautiful game fee is not only its power point, but the advent of the expanded Sony RPG games in this picture and the creation of a new gorilla studio in my opinion combines RPG games with Action / Adventure.

If you like my post and you find it benefit you just upvote and follow me to give you more and more amazing posts, by @aymenz ..

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