Finishing Up Running | 뻔데기는맛있다

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Polishing can go on forever, but I wanna take care of the big things first.
I plan on moving onto navmesh navigation (enemies find you & kill you).

이제 슬슬 적군 AI로 넘어갈까 함. 자연스러운 전투가 연출되야되는데 잘 될지는 모르것음.


Prince of Persia Inspired Running Turning Stopping.mp4_20190602_015600.gif

Fow now I'm happy that the basic mechanics are working fine (running/turning/stopping).

I used to have zero confidence in my own artwork (if you can even call it art), but ever since I ditched the stock assets and went with my own basic geometric shapes I've been getting a lot more feedback/reaction from the indiegamedev community.

Now the challenge is creating AI in a way that a group of NPCs swarm you but you can kill them all with smooth kung-fu-like skills.


And here's some unusual food. A friend said this was the nastiest shit ever. I like it.

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뻔데기 뻔대기 뻔 뻔 데기 데기


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Finishing Up Running | 뻔데기는맛있다 | Ecency