12 Orbs - Dev Diary 07.10.2018

As some of you might now, besides working on my model train I am working on a little 2D game.
The time has come for a little update.

New Features:

  • Enemy nameplates
    -- Displaying current health and debuffs
    -- Special name plates for bosses and elites
    -- Bosses always on top
  • Bleeding Debuff for enemies belof 20% health
  • Glyph system
    -- Glyps have their effect bound to the selected orb
    -- Glyphs affect enemies and other objects around you
  • New dialog UI for better overview
  • Some NPCs now trigger timed events. In most cases the player has to figure out what to do on his own

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