Enemy Pathfinding | roundbeargames | hitmanchoi | unity3d

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It's good to be back on my project. I haven't sorted out all my personal shit yet, but I can still continue until this is finished.

My latest focus is on enemy navigation. If you've seen my video (or gif below) you might see that it still needs a lot of work. It's because I've only been testing the most basic scripts regarding path finding (dijkstra algorithm). Eventually I plan to have enemies that'll chase the you to different parts of the level.

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On a side note, I had something a little more spicy than my usual diet. 떡볶이. I don't think this exists anywhere outside Korea. It's one of my favorites so I might as well share it.

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Thanks for coming and have a great Monday 😃


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