“Fortnite”, the video game which pulverizes all the records of audience Learn more on

 
This leaping game of survival was essential in a few months like a phenomenon except standard,with audiences records on Internet and of tens ofmillion followers.

 Thus everyone plays Fortnite. But kind, reallyeveryone. ” The remark, amazed andadmiring, released on Twitter by an expert of themarket of the video game, summarizes withhumour and simplicity a unanimously sharedreport: the game of shooting Fortnite has been moulted for a few months in a world phenomenonof an impressive width.
Epic, its editor, asserted already the trifle of40 million users in January. If one trusts theNewzoo cabinet, a player on six had devoted himself to Fortnite in February; on the YouTubeplatform, it became the most active title then in front of Minecraft. In March, it reached the statuteof video game more looked over one month of thehistory of the Twitch platform, in front of League ofLegends.
 
Its success is such as, according to Bloomberg,the stock exchange courts of the competitorAmerican giants Activision-Blizzard (Cal ofDuty, Destiny) and Take Two (Grand Theft Auto)respectively unscrewed of 11 and 12 % in Marchby its fault, their customers referring on the newgame to the mode.
So much so that the popularity of Fortnite nowbecame a subject of joke… and concern. Since the end of March, the launching of a mobile version in addition still increased the presenceof the title, from now on accessible on anyplatform, any time. As raises it theKotaku specialized site, the teachers complainfrom now on about saturated Wi-Fi networks andpupils grabbed in progress by their parts.

 

 

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