[Blog] All day squishy eyeballs

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I spent 8 hours of my day developing/researching how to make squishy cartoon eyes export to Unreal Engine all with no lattices nor shapes nor extra nodal programming. Too much? Maybe.. but now I have a working proof of concept - I will be unstoppable.

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#giffy #eyeballs #3dexperiment #3ddev #unrealengine #ue4 #blendertoue #bfa #bforartists!

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