Quest: Moldred the Lich king (SMALL PATH) (part six)

Gob ses @methus, Ranger rick and @enjoycompany on the ground he. he thinking to run over and heal them but then he will be in the line of sight to. he start healing them from behind cower and manage to get the three of them up. they start moving and Crawls to safety.

smallvally.jpg

CHARacter wIZARD can hear sound of battel in the distanse he was just out wandering he can sees colonists in danger carfuly sniking in potiosn and casting a fire wall on the wall and gate of the fortress. the two ogers screams in pain. maxwell and blaze is running at and lone oger on the flank they killing him. @methus is Washing blood out of his eyes and lonely undead are close to him he staggers over and touching the dead. it saking a bit and going down Ranger Rick sems more awake after revising the boost form the dark heal. @methus is moving to cover. Ranger rick drinking a potion if compactly heals him. in the distance he ses the oger ho just shoot him its on fire he. he firing two arrows his way,

smallvallyfortress10.jpg

Trebuchet crew trying to hit the gate fireing a large rock. the rock missing the gate but its hit one of the ogers on fire in the head. the oger start staggering. @ecoinstant and his companion ses the fire they stepping out of cower to bring them down. the Goblinds are joning the fire line. one of the ogers get riddels whit arrows and bolts its falling of the wall and not getting up the second one manage just to retreat. its out of sight and badly hurt.

main4.jpg

"main fortress"

only the sound of fire can be heard it silents. in the distance they think they can hear scouting for help.
the only problem between them is the iron gate now if all attacking it it should go down non the less.
the Trebuchet crew is reporting if and ally can see the enemys/ gate etc they can fire on it. so they can hit and fire on enemy's down at H12 Region.

no snike attack you are all in combat
you can move maps it take one turn you will ending up in E12

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
iron gate 90 of 100
stone wall 100 of 100
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:

health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one full turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
(4 of 4 hit points (1 of 14 wizard armor set)wounded
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile

potions 3 of 4:2 healing potions, 1 greater healing potion

Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)

Playermethus.png

Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (65 of 72 armor)(wounded)
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.

potions 2 of 3: 2 berserker potion

Playerfrank.png
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
@cyber.explorer "fyres forest"

"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (32 of 54 Armor)(wounded) (+3 from gob) (+20 rock potion two turns)
potions 2 of 3: 1 Healing potion, 1 Armor potion, 0 Rock Potion

hit/dam added to the weapon

Playermaxwell.png

Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 of 4 hit points (20 of 20 ranger armor set)(+20 healing potion)(+4 dark heal from methus)
potions 2 of 4: 1 Healing potion, 1 greater healing

Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)

Playerrick.png
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing

dam added to the weponds

playerecostand.png

Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing

dam added to the weponds

playerpaige.png

Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. one shoot take 2 actions only one shot per turn.
movement (need a player 3 square per action)(normal map movement)
Ammo 7 of 10: 4x stones, 3x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-3 its in the spot where it aimed it. 4 one square west. 5 two square to east and 6 2 square north.

playerTrebuchetfrendly.png

Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
playerfrendlyworker.png

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
@enjoycompany (boar fangs amulet,bone amulet,ale) 9
weapons(+5 long sword w/gem 5dam)(+4 bow/gem 6 dam)
4 hit points (0 of 17 armor)wounded
potions 2 of 3:1 greater healing potion,1 armor potion 0 berserker potion

Playerenjoycompany.png
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

the goblinds

Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Playergoblinsfrendly.png

Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 2 Greater Health Potion, 2 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear

ability +2 spells +1 hit +3 potions)

PlayerGob.png

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed

Playerundead.png

undead warrior (Ring,amulet,ale) 9
weapons (+5 warhammer (two hand) 7 dam)
hit points 4 (25 of 25 armor)

Playerundeadwarrior.png

undead wolf(+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)

Playerwolf.png

undead crossbow ogers (Eye of Accuracy,amulet,ale) 9
weapons (+6 crossbow 8 dam)
20 hit points 28 of 28 armor)

undead crossbow ogers (Eye of Accuracy,amulet,ale) 9
weapons (+6 crossbow 8 dam)
12 hit points 0 of 28 armor)

Location;: B2

Playerogeranger.png

undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 10 of 10 armor)

Playeroger.png

undead Clerics (amulet,ring,ale) p
weapon (+6 Cleric staff 6 dam)
hit points 4 (25 of 25 Cleric armor)
1 greater healing potion

Spells:Heal ,touch heal Summon undead ,Rock armor,

Playerundeadwarrioramage.png

Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion

Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead

Abilitys: +1 spells hit +4 spells damage +1 spells on quests

Playermoldred.png

DARKLANDS.jpg

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now