Steampunk ogre girl: 3D modeling in Zbrush 2019

Hello my esteemians friends! I hope you're well.

Today I share this bust that I made to practice my 3D modeling using Zbrush 2019.
Create a new female character a Steampunk ogre girl.

I worked on her separate accessories layer by layer (something similar to what is done in Photoshop but in 3D) she has a googles of a metal material and a necklace that I made applying Q-mesh from the Z-Modeler brush. she has small fangs and bones on her shoulders!

Also some small earrings in her pointed ears, in which she also has some gold pieces and a last layer for the skin.

I painted some details on her face as marks of a tribe and a very particular blue tone for the skin.

And I modeled her hair by adding a mask in the area where I wanted the hair to appear and I applied fibermesh. Thanks to fibermesh I was able to modify the thickness, severity, length and amount of hair I wanted.

I made some screenshots of the program interface while I was working on the model. More or less this is how the skin mesh looks.

I took the opportunity to play a little with some lights and try a couple of filters from the Zbrush that were very interesting!


I am really happy with this result! :3

Recently I discovered that from the Zbrush you can record turnables in 360 of the modeling from one of the Movie tools. Here is a video where you can see the shadows better at the end of the render.

(If you want to see more, learn about the program, try it or download it you can visit the developers page http://pixologic.com)

I have been testing modeling with few polygons since my computer does not have much capacity to withstand very complex things. I hope you like it!

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