Hi!
For the past few weeks I've been busy writing my Engineering Tesis and besides my work thats the main reason of the lack of content. Today I actually thought that I'll show off some of the work.
So I was messing around with interior mapping effect for a game - basically, it creates an illusion of another room behind the door's window(in this case) - it is very useful for creating larger looking environments without putting actual geometry.
The effect uses InteriorCubemap node, which returns UVW coordinates that you can connect to your texture sampler with a cubemap.
Here is a 'making of'. I would love to upload a timelapse video to dtube, but for some reason I've got 'Unknown Error' all the time.
First I have created a simple corridor to make an example project(Door model in Maya + Blender, textures in Substance Painter).
I then used this corridor to create a cubemap with SceneCaptureCube and saved it to static texture for better performance. I blurred it a little in photoshop, because the corridor is not a cube(which is what it should be for cubemaps to work without distortions, but I could eliminate most of the distortion with blur and the fact that door's window is small).
Here is a full effect on doors(Once again, I would love to show you that this is truly a texture and not a geometry but I cant upload a video ;/).
That's what I was working on(and some other cool, more complicated effects too, but they are work in progress atm). I hope to get back to drawing as soon as possible, I hope you forgive me guys! :D Have a nice day.