#dazstudio
Follow to get notified about new posts with this tagUNITY and DAZ Studio: What would a Witcher 3 style character look like in terms of polygon count if used in Unity?
I have been doing some studies on polygon count and different generations of DAZ studio characters. In this one I have a specific goal. I am going to create two characters in DAZ Studio that are clearly
UNITY: Using LOD Tools on Different Generations of DAZ Studio Produced Figures (Reducing Polygon Count)
I made a post yesterday showing the polygon count of different generations of Daz Studio figures once they are brought into Unity. In this post I will use some Level of Detail tools and see how low we
