INTERACTIVE BATTLE TOURNAMENT - IBT#4 IS NEARLY HERE, ARE YOU READY?

Hi Everyone,

Be afraid, be very afraid.. IBT#4 is getting closer - Improved Steemit Bots on standby

Progression and Campaign map

At this point - I'm going to try and post/maintain/run IBT#4 in the following way:

  • DAY ONE: Enrolment post (with quick instructions on enrolment and play)
  • DAY TWO: enrolements.
  • DAY THREE: Detailed instructions post (with in-depth rules, instructions)
  • DAY FOUR/FIVE: Reminder post: last chance to enrol
  • DAY SIX: Campaign map and Item shop post appears
  • DAY SEVEN: Stage one and Stage two post appears  (Enrolments closed - possibly a tad early)
  • DAY EIGHT: Stage three post appears
  • DAY NINE: Stage Four post appears
  • DAY TEN: Stage Five post appears
  • DAY ELEVEN: Stage Six post appears
  • DAY TWELVE: BOSS ROUND

For this IBT#4 characters will need to self manage. As a schedule has been posted I will not be prompting players when a new round is ready. Everyone must keep an eye on the campaign map. I'm not ruling out a way to prompt players - I've just ran out of time again to think of a simple way to do this.

Roles and Responsibilities - 

ITEM SHOP

General role call, if anyone is keen to run the item shop post please let me know?

  1. I can either link to your profile/item shop page (someone else builds the whole thing) OR 
  2. I can post it and you serve the customers etc. 

As @doctorcrypto helped create the item concept, I'd like to give him first opportunity if keen? else if anyone else is interested just pop a reply below (else I'll just do my best). 

Benefits from role:

  • Just helps the IBT community, players get quicker response
  • 100% of Steem raised for the item shop will be yours. You will need to send the trophy tokens in to me at the end (trying to keep their value high for comps etc), plus ethically this allows the item shop runner to play the game without advantage and thus are still able to win prizes etc.

FIELD JUDGE

If someone is struggling to understand the game, or adds up incorrectly, I'd love the community to help each others. I'd like to nominate @doughtaker as he is well versed with rules and can make the right ethical decisions if any disputes. If anyone else is keen please let me know :)

NEW CLASSES

Warrior - Attacks are with sword

Wizard - Attacks are with Magic

Archer - Attacks are with bow and arrow

Thief - All Characters will be able to use !pickpocket once per stage

ITEMS, LIFE POINTS AND THEIR USE

  • So players can obtain items via !pickpocket or purchased from the item shop post (using trophy's)
  • Items obtained during a Stage are only available during that same stage (they are not carried with you)
  • Items purchased from the shop can be used once in any stage your in.
  • There are likely to be many more items, Hopefully @doctorcrypto can post some new additions here for Item post use and/or !pickpocket bot.
  • Items stack per Stage (but do not carry over)

PRIZES AND WHO WINS

Each Stage a player has 3 lives (for that stage) - at some point each player must use either a Basic(easy) or Mighty(risky) attack for their class (called by a bot specific for their class) and take down the enemy.

As the stages progressively get more difficult, players will need to take larger risks. For instance !pickpocket is risky, if you get a negative item, your are stuck with it for the stage your playing (but you may reach a point where these is no other chance). So if the attack roll needed to win is low, you might just go with a basic attack

A Basic attack will be based on a simple 1 - 6 dice. You cannot miss with a basic attack.

A Mighty attack is a risky attack also based on a simple 1 - 6 dice. However there is a 50% chance you could miss and then lose a life point.

If you fail to get through a Stage your not out of the game, you just don't get any prize for that round - allowing players to keep playing all the way through and having fun. 

This is important one of the underlining principals of IBT is to share steem and have fun. Your all on Steemit to post quality content BUT if you love it as must as me, having an IBT distraction/fun and making some Steem on the side, why not right? and it's quality if you like fantasy and competitions :)

It also challenges bot developers to improve their understanding of bots/code in an interactive way directly in production. Bots will continue to bring great value to the platform I'm sure.

SPECIAL GUEST PLAYER

I'm going to be entering IBT#4 as a player as well, but will not be taking any of the prizes if I do well - Just playing for fun :)

OTHER IDEAS RE: TEAM LEADERS AND OTHERS:

I have had heaps of great ideas, but have had to park some for now. I feel we need to develop our game play bots a little bit more until we are happy with these. Once we get this nailed, I think we can explore some of the more interesting ideas in future IBT (your ideas haven't been lost, just need to focus energy on other areas for a bit). Still if I have missed a particularly good idea that you feel can easily work in with the general theme being posted here.

FEEDBACK AND LAST MINUTE TWEAKS

Please reply below, with questions, comments,  last minute suggestions and concerns...

Right now I'm not sure if this is gonna all work again, but all IBT's are experimental...so no hassles if it doesn't work as planned, just have fun :)

 Special thanks to @spaceginger   for his artistic skills with the Interactive Battle Tournament  Image above.  Other images were captured from the abandonware game dragons lair. 100% of steem raised from this post will be used for prize in IBT#4

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