Pixel art (in progress) - Pixel Tank animation!

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Overkillcoin Tank: Work in progress


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This is my start, still needs lots of clean up!

After the great feedback I got from my last pixel art, I figured I'd try out a tank instead. This is based on the Russian T-34 tank from the early 1940s. I made the barrel a lot thicker than the original — for more explosion power.

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T-34 Tank

Animation plans


Last time, the SteemRoller was crushing a logo. This time, I want the tank to shoot logos. However, unless the tank shoots logos at point blank range, it would add a lot of vertical space to the layout. I'd like the tank to shoot across a horizontal banner to hit the logos.

How can this be done? The tank turret has to turn first!

3d reference modeling


A tank turret isn't a simple piece of geometry like a cube or sphere, and turning the turret would be a hassle to accurately hand-draw. So, I decided to create a 3d model of the turret. It's rough, but I didn't want to spend too much time on it...

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Let me show you the animated reference


This short reference animation has 45 frames. There's no way I'd hand trace that many frames, I'm guessing I'll trace from 8 - 10 and just let the animation be choppy. This is okay, as pixel art animations are typically a bit choppy, like those cool old games — I miss those days!

Next steps - Stay tuned!


After cleaning up the layered pixels, I'll start tracing the turrets. After colorizing, I'll need to create stages of the cannon fire and exploding logos. This is a potentially fun project and I'm really looking forward to finishing it.

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