Fractal Graphics in XenoDream - Forms

By that lesson I open the series of posts of devoted to studying XenoDream.

In this part I will explain, as objects acquire form.

The most of programs for creation 3D models use such concepts as primitives. It is the object of determined form, on the grounds of which and display is built. In XenoDream in the base of all lie holons - base blocks. With the aid of holon it is possible to create primitives or their sequence.

It is possible to choose form primitives on tab Shape, in the section Style, from category Constructor:

We will take as an example two primitives, initial form of which is identical: Boxed and Cube:

Change one of parameters:

In spite of similarity of initial forms, change of parameters gives different results.
We can transform any primitives through formulas incorporated to program. All of them 380 and are they in categories Metamorpfs. Each chosen effect has three set-up parameters:

Here there are three metamorphoses variants primitives domain (Sphere):

Metamorphoses primitives Cycloz2:

All primitives XenoDream have point in the beginning of the name. Due to it primitives it is easy to distinguish from other styles.

Parameter of set-up of style Scale, in most instances, allows to increase scale of the object, but sometimes with his aid it is possible to change form. We will consider by the example primitives Cube:

Negative value Scale cuts off angles Cuba. For primitives the sphere negative value will not give changes.
Metamorphosises primitives Cycloz2 (external circle) and Cycloz1 (inside circle):

In following lesson I will tell, as with the aid of holons to create sequence of shapes, for example here such:

H2
H3
H4
3 columns
2 columns
1 column
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