Hi All,
I just wanted to share my latest sculpt i completed a few days ago and the process how I went about it. So as many of you guys who follow me know that I have a particular style of sculpting, I wanted to try something different. And I'm loving the end result.
Final Image :
The Process:
As usual, choose references. Its the most important part for any project. In this case i took only 2 refernces just because it was a stylized sculpt.
Start building the form using zspheres. Once that is done , u can now start with the sculpting of the character. Also I end up not only placing the eye balls but also colouring them just so as to have a feel of the sculpt while I'm making it.
I then use the tubes to make the wings.
Finally the base is ready for me to add details.
Details in this case would be just sharpening certain this rather than scales and stuff since I'm going to keep it simple yet appealing.
- Once the base is ready, I retopologize it. Basically converting from high poly to low poly. So that it can be animated by someone if need be. I do it as a habit really.
- Finally I colour it in Zbrush and bake the maps to be used for rendering in Arnold maya.
I did edit the face marking later just a little bit later.
Final render :
Hope you guys love this cutie ice dragon :) #FireBloodAlways