3D Content Creation for Virtual Reality [Part 4: Last edition]

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Dear my steemian friends, I want to show you a 3D animation design that absorbs the concept of virtual reality in its design. Just look at the following and hopefully you all like it.

- Analysis of Application Testing Results Using Questionnaires

This application testing is targeted to various groups such as high school students, students, entrepreneurs and others. Testing this application is done by running the application to the user and guiding the user in using the application. After the user has finished browsing the application then given a questionnaire containing questions related to the application. The questionnaire will be used to obtain data that will be processed and analyzed. The questionnaire distributed contains 10 questions that must be filled with answer choices in the form of opinions Strongly Agree (SS), Agree (S), Less Agree (KS), Disagree (TS), Strongly Disagree (STS). Data is processed and presented in table form. To find the percentage value of each answer to the questionnaire, the Likert scale formula is used as follows.

Description :

  • P (S) : Percentage of sub variables
  • S : Number of scores for each sub variables
  • N : Total maximum score

Here is the percentage of each answer ten questions which are then computed value by using the formula (4.1).

1. The test results for question number 1 are shown in Table 7

Table 7. Table number 1 questionnaire questionnaire

P (S) = 145/180 × 100% = 80.5%

2. The test results of question number 2 are shown in Table 8

Table 8. Questionnaire number 2 table

P (S) = 142/180 × 100% = 78.8%

3. Test results for question number 3 are shown in Table 9

Table 9. Questionnaire number 3 table

P (S) = 143/180 × 100% = 79.4%

4. The test results for question number 4 are shown in Table 10

Table 10. Questionnaire table number 4

P (S) = 113/180 × 100% = 62.7%

5. The test results of question number 5 are shown in Table 11

Table 11. Question number 5 questionnaire table

P (S) = 139/180 × 100% = 77.2%

6. The results of testing question number 6 are shown in Table 12

Table 12. Table question questionnaire number 6

P (S) = 150/180 × 100% = 83.3%

7. The results of testing question number 7 are shown in Table 13

Table 13. Question number 7 questionnaire table

P (S) = 141/180 × 100% = 78.3%

8. The test results of question number 8 are shown in Table 14

Table 14. Questionnaire table number 8

P (S) = 133/180 × 100% = 73.8%

9. The results of testing question number 9 are shown in Table 15

Table 15. Questionnaire table number 9

P (S) = 137/180 × 100% = 76.1%

10. The results of testing question number 10 are shown in Table 16

Table 16. Questionnaire table number 10

P (S) = 121/180 × 100% = 67.2%

Assessment interval :

Conclusion

The conclusions that can be drawn from this study are as follows:

  1. Virtual Reality can be an alternative means of learning history.
  2. Sources of information about the Battle of Sipirok area are very limited, so the creation of the 3D modeling environment is made only based on the existing image.
  3. When run, this application has a frame rate (fps) of around 10-15, because it requires a higher graphics card.
  4. VR creation requires a long and long process, so that it is done in the form of a team to reduce the time needed and get better results.

DONE...!!!

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