Terrifying to behold, Deeplurkers are a poisonous fish that dwell at the bottom of the ocean and prey on the weak. However, they are known to travel to the surface in times of dire need. Many believe that they are sensitive to the balance of elemental water magic and, when that balance is in danger, the Deeplurkers rise to attack or defend it.
The Kulu Swimhunters swam just below the surface of the water, following the Praetorian fishing vessel. When it lowered its sails and came to a halt, they would strike.
Movement from the depths below caught the eye of one Swimhunter. He turned his tentacled head to peer down. Something large rose toward them. Before he could call out a warning, a massive Deeplurker swam into their midst in a churn of frothing water.
Its grotesque tongue lolled as the enormous fish seized the smallest Swimhunter by the waist, teeth tearing into rubbery flesh. Another churn of water, and the Deeplurker descended into darkness with its prey.
The remaining Kulu Swimhunters scattered, fleeing in all directions, and the Praetorian fishing vessel sailed on, blissfully unaware of how close its crew had come to their demise.
Reason for Picking:
A good water summoner that provides +1 speed and +1 armor to all friendly monsters, simply unstoppable when combined with great speed monsters.
Reason for Picking:
A low mana cost monster that provides 1 melee, 1 armor, and 1 health. A good fit to provide more body to your team on the battlefield.
Reason for Picking:
A zero-cost monster that provides another body to be hit before your ace monster.
Reason for Picking:
A legendary water monster that provides 5 speed, 2 magic attacks, and 10 health at level one. Another unstoppable force to reckon with.
Reason for Picking:
A water monster that has opportunity ability with 3 melee attacks and 6 health.
Reason for Picking:
A neutral monster with 1 mana cost that has the slow ability that will take a negative effect on my opponent's speed.
SPREADING FURY
All Monsters have the Enrage ability.
(PLAY BY PLAY)
Reaction: Frendul VS Frendul, 6 VS 5 monsters! Let's get it on!
Reaction: At the start of Round 2, I'm down with 2 monsters and 3 are left.
Reaction: The battle just started to heat up, some few misses from my opponent give me some advantages.
Reaction: For this round, my opponent's team seems diminishing little by little and I'm starting to gain momentum in this round.
Reaction: 3 vs 3 now, my team's health got more advantage than my opponent and the damage attack is also in my favor.
Reaction: In this round 6, my team still got the advantage and it will just take a little more rounds to finish this game.
Reaction: My team's health is still unaffected by my opponent's attack and with a total of 4 health from enemy monsters, the end will come soon.
Reaction: Round 8 is just another round for my team and the chance for me to win this is almost 99%.
Reaction: Final round, 3 vs 1, still my team's health is stable, a sweet victory for my team.
9 rounds of battle showcase water team monsters' power and abilities. Both teams show good strategies but in the end, only 1 will prevail.
My lineup is consists of 3 water monsters and 2 neutral monsters.
Yes, all the monsters complement each other and build great chemistry on the battlefield.
I will add more powerful monsters as long as the ruleset allows it.
Yes, it's a powerful water monster that has opportunity ability. However, I seldom use it due to the choices of water summoner and monster around.
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