Great analysis, thanks Neal! Your math looks to be correct as far as I can tell (no surprise there) but I would like to add a few comments if you don't mind.
First, I try to set the breakdown of card rarities to make it so that there will be a similar number of total max level versions of all cards. At the moment that's looking like 6 commons & rares, 3 epics, and 5 legendaries (though all numbers are still TBD at this point). There are more legendaries due to the use of potions and our assumption is that potions will be used on the vast majority of these packs. Also we mentioned that we are planning to airdrop new cards at intervals like we do with Untamed currently, so that will further reduce the max number of each card that is available.
Second, you're looking at the total max level versions of each card that will be available once all of the packs are bought and opened, assuming that all cards are combined together, and assuming that none of them are burned for DEC. In reality the number of max level versions of each of these cards will probably be much less than those numbers show, and they likely won't reach that level for a year or so assuming it takes about that long for the dice to sell out.
Finally, our goal is to grow the game significantly, and if we are even remotely successful at that, then max level versions of these cards (along with most of the other cards in the game) will be very hard to come by. If anything, I'm thinking there may be far too few of these new packs!
RE: AZMARE Dice Math