August Ascension pushed the WOO Battle Pass further than ever before.
We expanded the track to 75 levels.
We added more Daily Quests.
We experimented with a 10,000 WOO Premium price.
And most importantly, we learned more about how players actually interact with the Battle Pass.
Now September is taking everything we learned and turning the dial even higher.
Welcome to:
September Supremacy begins September 1, 2026 at 00:00 UTC and runs through September 28, 2026 at 23:59:59 UTC.
You have 28 days to survive the biggest Battle Pass WOO has released yet.
| Season Detail | Information |
|---|---|
| Battle Pass | September Supremacy |
| Subtitle | The 100-Level Gauntlet |
| Start Date | September 1, 2026 — 00:00 UTC |
| End Date | September 28, 2026 — 23:59:59 UTC |
| Season Length | 28 Days |
| Total Levels | 100 |
| XP Per Level | 700 XP |
| Total XP Required | 70,000 XP |
| Premium Cost | 10,000 WOO |
| Free Track | Enabled |
| Premium Track | Enabled |
| Daily Reset | 00:00 UTC |
| Weekly Reset | Tuesday UTC |
Battle Pass:
https://play.wrestlingorganizationonline.com/battle-pass
This is the biggest Battle Pass progression track we have attempted.
August Ascension had 75 levels.
September Supremacy has:
But we did not want 100 levels to simply mean a massively increased grind.
So we reduced the XP required per level.
| Progression | August Ascension | September Supremacy |
|---|---|---|
| Total Levels | 75 | 100 |
| XP Per Level | 800 XP | 700 XP |
| Total XP Required | 60,000 XP | 70,000 XP |
| Increase in Levels | — | +33.3% |
| Increase in Required XP | — | +16.7% |
This is important.
Players are getting 33% more levels, but the total XP requirement only increases by about 17%.
That means more frequent level-ups.
More reward claims.
More milestones.
More reasons to keep pushing.
The goal is not to make the Battle Pass slower.
The goal is to make progression feel more active.
One thing we are not changing is the Premium price.
August gave us a much better look at what players seem comfortable spending to unlock the Premium Track.
And right now, 10,000 WOO appears to be a very good sweet spot.
So September Supremacy keeps Premium at:
We considered going higher.
We also considered going lower.
But for this season, we want to keep the price variable stable and test everything else.
That gives us cleaner information.
Instead of asking:
"Did players participate because the price changed?"
We can ask:
"Did players participate because the pass got better?"
That is much more useful.
Every player can participate in the Free Track.
You do not need Premium to earn Battle Pass XP, level up, or claim rewards.
September's Free Track contains:
| Free Track Reward | Total |
|---|---|
| WOO Gym Bags | 85 |
| WOO Jobber Packs | 55 |
| WOO | 300 WOO |
| WOOBucks | 100 |
That is already a significant amount of value for players who simply show up and play.
Premium players receive an additional reward at every level they reach.
The September Premium Track contains:
| Premium Track Reward | Total |
|---|---|
| WOO Gym Bags | 160 |
| WOO Jobber Packs | 110 |
| WOO | 7,000 WOO |
| WOOBucks | 300 |
Unlock Premium for 10,000 WOO, complete the pass, and stack those rewards on top of everything earned from the Free Track.
Players who unlock Premium and complete all 100 levels receive rewards from both tracks.
That means the full season total becomes:
| Reward | Free Track | Premium Track | Combined Total |
|---|---|---|---|
| WOO Gym Bags | 85 | 160 | 245 |
| WOO Jobber Packs | 55 | 110 | 165 |
| WOO | 300 | 7,000 | 7,300 WOO |
| WOOBucks | 100 | 300 | 400 |
So a fully completed Premium player can walk away with:
That is the biggest Battle Pass reward pool we have built so far.
This is one of the biggest changes in September Supremacy.
We did not want Levels 76–100 to feel like just another stretch of the Battle Pass.
We wanted them to feel different.
So the final 25 levels are intentionally heavily back-loaded with Gym Bags and Jobber Packs.
We are calling this section:
Levels 76 through 100 contain some of the biggest reward bundles in the entire pass.
Levels 76–100 on the Free Track contain:
| Reward | Final 25 Total |
|---|---|
| WOO Gym Bags | 35 |
| WOO Jobber Packs | 25 |
| WOO | 100 WOO |
| WOOBucks | 50 |
Even Free Track players have a huge reason to push into the final quarter.
Premium players have even more waiting for them.
Levels 76–100 on the Premium Track contain:
| Reward | Final 25 Total |
|---|---|
| WOO Gym Bags | 75 |
| WOO Jobber Packs | 60 |
| WOO | 2,500 WOO |
| WOOBucks | 150 |
That means a massive percentage of the Premium reward pool is sitting in the final stretch.
We want reaching Level 75 to feel like:
"Okay... now the real rewards start."
We also wanted the final two Premium levels to feel like a real finish line.
That is not a typo.
Twenty Gym Bags at Level 100.
If you make it all the way through the 100-Level Gauntlet, the final level should feel like you actually finished something.
A completed Premium player earns:
7,300 WOO
from the combined Free and Premium reward tracks.
That means:
| Premium Economy | Amount |
|---|---|
| Premium Cost | 10,000 WOO |
| WOO Returned at Full Completion | 7,300 WOO |
| Net WOO Cost | 2,700 WOO |
| Percentage Earned Back | 73% |
We are comfortable with that.
Why?
Because the Battle Pass is not only paying WOO.
A completed Premium player is also receiving:
Those rewards have real utility inside WOO.
We do not believe Premium needs to completely refund itself in liquid WOO to be worthwhile.
Instead, the value is spread across the entire ecosystem.
September Supremacy also expands the quest system again.
Daily Quests are one of the strongest tools we have for encouraging regular activity.
So this season adds even more.
September contains:
| Daily Quest | Requirement | XP |
|---|---|---|
| Claim Daily Reward | Claim 1 | 100 XP |
| Play 1 Match | 1 Match | 50 XP |
| Play 3 Matches | 3 Matches | 75 XP |
| Play 5 Matches | 5 Matches | 100 XP |
| Play 8 Matches | 8 Matches | 125 XP |
| Play 12 Matches | 12 Matches | 150 XP |
| Win 1 Match | 1 Win | 100 XP |
| Win 3 Matches | 3 Wins | 125 XP |
| Win 5 Matches | 5 Wins | 150 XP |
| Open 1 Pack | 1 Pack | 100 XP |
| Open 2 Packs | 2 Packs | 75 XP |
| Burn 5 Cards | 5 Cards | 50 XP |
| Maximum Daily XP | 1,200 XP |
This is important.
Having 12 Daily Quests does not mean players need to complete 12 unrelated activities.
Several objectives stack together.
If you play 12 matches, you also complete:
That is:
just from reaching the 12-match milestone.
The same applies to wins.
If you win five matches, you complete:
That awards:
The goal is to create escalating daily rewards.
Play a little? Earn something.
Play more? Earn more.
Stay active? Keep stacking XP.
September also increases Weekly Quests from seven to:
| Weekly Quest | Requirement | XP |
|---|---|---|
| Claim 5 Daily Rewards | 5 Claims | 500 XP |
| Play 25 Matches | 25 Matches | 700 XP |
| Play 50 Matches | 50 Matches | 900 XP |
| Win 10 Matches | 10 Wins | 800 XP |
| Win 20 Matches | 20 Wins | 1,000 XP |
| Open 5 Packs | 5 Packs | 700 XP |
| Burn 30 Cards | 30 Cards | 600 XP |
| Play 1 Tournament | 1 Tournament | 800 XP |
| Play 2 Tournaments | 2 Tournaments | 1,200 XP |
| Maximum Weekly XP | 7,200 XP |
Weekly quests reset every Tuesday at 00:00 UTC.
Because September 1 is a Tuesday and September 28 is a Monday, that gives us four perfect Battle Pass weeks.
| Week | UTC Dates |
|---|---|
| Week 1 | September 1–7 |
| Week 2 | September 8–14 |
| Week 3 | September 15–21 |
| Week 4 | September 22–28 |
No shortened first week.
No shortened final week.
We are also increasing the number of long-term Seasonal Quests.
September has:
| Seasonal Quest | Requirement | XP |
|---|---|---|
| Claim 20 Daily Rewards | 20 Claims | 1,200 XP |
| Play 100 Matches | 100 Matches | 1,500 XP |
| Play 175 Matches | 175 Matches | 2,000 XP |
| Play 250 Matches | 250 Matches | 3,000 XP |
| Win 40 Matches | 40 Wins | 1,800 XP |
| Win 75 Matches | 75 Wins | 2,800 XP |
| Open 15 Packs | 15 Packs | 1,800 XP |
| Burn 125 Cards | 125 Cards | 2,200 XP |
| Play 4 Tournaments | 4 Tournaments | 1,800 XP |
| Play 8 Tournaments | 8 Tournaments | 2,500 XP |
| Maximum Seasonal XP | 20,600 XP |
Seasonal milestones stack just like Daily and Weekly milestones.
If you play 250 matches, you will also have completed:
That gives long-term players meaningful rewards at multiple points along the way.
September Supremacy requires:
to reach Level 100.
But there is more XP available than that.
| XP Source | Available XP |
|---|---|
| Daily Quests | 33,600 XP |
| Weekly Quests | 28,800 XP |
| Seasonal Quests | 20,600 XP |
| Total Available | 83,000 XP |
| XP Required | 70,000 XP |
| Completion Buffer | 13,000 XP |
Players only need to earn approximately:
of all available XP to complete the season.
August had more flexibility.
September is intentionally a little tighter.
That is because September also gives players more quest opportunities.
More Daily Quests.
More Weekly Quests.
More Seasonal milestones.
Players have more ways to earn XP, but reaching Level 100 should still mean something.
We want players to be able to:
But we do not want Level 100 to be automatic.
| Player Activity | Expected Result |
|---|---|
| Completes nearly everything | Should finish comfortably |
| Plays regularly and completes Weeklies | Strong path to Level 100 |
| Misses some days but hits Seasonal goals | Still very possible |
| Only does quick Daily Quests | Will progress, but may fall short |
| Rarely plays | Unlikely to finish |
| Buys Premium but stops playing | Keeps only rewards reached |
Premium does not automatically grant all 100 rewards.
It unlocks the Premium Track.
You still have to earn the XP.
September Supremacy is another major Battle Pass experiment.
But this time, one important variable is staying the same:
That allows us to test other changes much more clearly.
August had 75.
September has 100.
We want to know whether players prefer a larger track with more frequent progression.
Levels 76–100 contain a huge amount of the season's Gym Bags and Jobber Packs.
We want to see whether that keeps players pushing late into the season.
September has 12 Daily Quests.
We want to know whether layered milestones encourage players to play one more match, chase one more win, or stay active longer.
More levels do not matter if leveling feels painfully slow.
700 XP means players should see that level counter move regularly.
August gave us useful information.
September gives us another month of data at the same price.
If players continue responding well, that tells us a lot about where Premium pricing should live going forward.
The Battle Pass is evolving because we are willing to experiment.
Some ideas will work.
Some will need adjustments.
Some may become permanent.
And some may disappear completely.
That is why player feedback matters.
After playing September Supremacy, tell us:
We are building this system with the community.
The 100-Level Gauntlet begins:
It ends:
You have 28 days.
100 levels.
70,000 XP required.
83,000 XP available.
A 10,000 WOO Premium Track.
And a Final Quarter absolutely loaded with Gym Bags and Jobber Packs.
The climb gets harder.
The rewards get bigger.
And the biggest rewards are waiting at the top.
Battle Pass:
https://play.wrestlingorganizationonline.com/battle-pass
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