Hue is an very inventive game that doesn't use any control design that I have ever seen in a game and while the graphics are primitive, it doesn't need great graphics in order to pull off what they were going for here. There is an interesting story built in even though the world is not meant to mirror any sort of real human place.
This is purely a platformer with tons of collectibles and it held my interest for the requisite one hour that I play every game I download.
The "story" if you can even consider it that, sees you arrive in a small town that is nearly devoid of all color. Then as the young boy you come across a color swath that is added to the right control stick. Now every time that you select that color swath, bricks or barriers of that color disappear and make it possible for you to proceed.
This seems generic and simplistic at first but as the various screens or levels go by you start to realize that this is going to involve a lot more than simply eliminating the stationary brick wall in front of you. Later on certain elements like balloons that will take you to the top of a platform are a certain color and you only have a little bit of time when rising up to decide which color swath you are going to switch to in order to make the balloon stay, the platform you are standing on stay, but make the wall to your right disappear so you can proceed.
There are more time-sensitive areas as well such as platforms that once you stand on them they start to crumble away and the platform to your left or right isn't there yet so you have to change to a color that will not hide either one of them all while jumping across to avoid the lava below. These levels were admittedly, very frustrating but not impossible. It is just an old school brain-teaser puzzle game that will actually make you think a bunch while in the next room it may test how quick you are on the draw.
Dying means starting the whole room from scratch and this can be super-annoying in some of the levels that involve moving many different sets of blocks from one side of the screen to the other.
Other than the jump button, only the right stick is used and for someone like me, this eventually resulted in my right hand kind of hurting so when the hour was up, I was ok with walking away from the game.
I think that this game is definitely worth playing and I applaud the developers for doing something that is completely inventive that actually works. There are a lot of games out there that introduce new control schemes that are just a mess but this one is tight and responsive. The question that remains is are you logical enough and fast enough with the right control stick to actually get through it all.
There are 7 total stages with around 10 levels in each and as you would expect, they get progressively more difficult. In one hour I made it through a mere 2.5 of these levels and when I switched it off I had enough and don't feel compelled to go back to it again.
I think this game is fun for a few hours and I recommend it for anyone that can get it for free or for a very low price