I've heard good things about Crimson Desert but there is still some level of hate towards it that I haven't bothered to look into. I'm ok with puzzles of the Resident Evil difficulty variety but some games take it too far and make me feel dumb. Others, like Indika, are just intentionally obtuse and maniacal like putting the switch that the door opens in some other area that isn't at all associated with where you are at the time and it's just annoying. This began very early on in the puzzles and as you would expect, it got much more difficult to notice to the point where there wasn't really anything to notice... you just had to walk around the entire place after moving something to see what it changed and that's not fun.
RE: Yoku's Island Express: A wonderful and super-casual game