Too crowded, too crowded, already overexploited? Gamer reactions to the games that make the zombies as the main theme is arguably, not always positive. However it is unfair to not admit that regardless of how commonly this "undead" theme is explored by video games, some end up dazzling.
Do not believe? See what Capcom has done with Dead Rising, which in some early series, featured as a serious, crazy zombie-like game. Or see how Naughty Dog made it the foundation for concocting an awesome story in The Last of Us. Now it is also the theme for the latest open-world concoction of Sony Bend Studio - Days Gone.
There are two scenarios offered in this demo session. The first demo is taken from the side of the story where the main character - Deacon tried to save his friend. While the second demo is a battle against the horde is super serious and super crazy, even for the business of zombie games though.
its main strength lies on the side of the story itself, something you can predict from the exclusive single-player games for Playstation 4. You will be able to explore Deacon's conflicts and characters at this point, losing all that he loves, from his wife and a motorcycle gang that contains his friends. You can see how Deacon tried to deal with the trauma.
One interesting piece of information offered to you is also about factions. That Deacon's action in an existing open-world scheme, completing a side mission to another side mission will also affect his relationship with whatever group he helps. The World of Gone does contain several different groups that try to survive and "fight" on behalf of limited resources. Deacon's actions help certain factions culminate, making them hateful and hounded by other factions.
This is also seen in the first demo session Days Gone which is focused on the existing side of the story. Taking the so-called major mission piece, still at the beginning of the story, you will play a Deacon action that is trying to infiltrate in one of the dangerous areas to look for the motor parts that it needs.
Like open-world games like this and most third person shooters, you'll have some options with Deacon. You can try to keep your Stealth playing style and kill the enemy from behind with ease. You are also provided with unlimited number of stones, which you can throw to distract the infected if you are lazy to take risks.
The open-world scheme that carries several alternative roads to complete is indeed standard, but also interesting at the same time. One of the things that steal our most attention is the fact that in this mission too, you are introduced to a variant of Freakers called Newts.
If you culminate getting caught and out of your stealth mode, while looking for a way to achieve the main mission already offered, you have to fight open. Deacon has a firearm of course, which despite having a loud voice, but minimal risk and deadly. While on the other hand, you also have melee weapons to use.
Depending on the material (in our demo session, a wood-based melee weapon is upgraded), you can make your melee weapon more deadly. From a wooden board to a wooden board with sharp spikes on it? Hell yeah!
You will not only fight against the Freakers, but also a deviant religious sect that worships these monsters. Unlike the Freakers who function like zombies and try to chase you, this one group works still like human beings.
So with this first demo, you can see that the format of the game that made Days Gone to encourage the story is not much different from the third person shooter games that you are familiar with. There is an extra business need to get to know the world more deeply, at least recognize who you are dealing with and how their attack patterns are.
It also allows you to use the interaction and relationships between groups / factions for your own benefit later. Unfortunately, this demo session does not show open-world exploration sessions using the Deacon motor itself.
The battle scenario against the Horde will be found around mid-game which leads to the end of the game at the time of the final release. In the final version later, with the various skills you can access, you will likely end up stronger than the Deacon version we tested in this demo version. This freaker is not just a walking corpse, but an unplanned and thought-out death wave will be your biggest nightmare.
Why? Because every one of these Freakers runs fast and they can move and attack from so many directions. Once you are unaware and trapped, it only takes about 3 seconds for them to finish you off and you have to come face-to-face with the Game Over screen. The only way to win is to deal with it strategically.
You also have to learn about which areas can be a bottleneck, where you can move freely but the zombies willy-nilly, have to pile up at one point with limited movement. A place where you can turn around and shoot for a few seconds to reduce their number. The rest? Gathering the required resources.
Preparing and throwing it at the beginning will be the most effective strategy, since it is impossible for you to turn around while throwing it fast when these Freakers have started chasing you blindly. Even the roll buttons embedded on the Deacon figure will not help much.
So from the battle against the Horde, you can catch two things related to Days Gone: first, it is not easy. This is not a zombie-themed action shooter game where you are a superhero that can not die. One step, you can lead into a game and not a hunter. Second? It takes careful planning to be won, at least from the battle scenario against the Horde provided in this demo.