Add: Reward timers with no inputs with a cleaner interface. (I actually needed this for a personal project) [vidyen-reward-timer outputid=3 outputamount=100 minutes=5]
2.3.7
Add: RPG Fantasy Miner Animations graphic=fantasy for peasant miner and graphc=cyber for cyber miner.
Fix: Log pagination fix for those with large amounts of user activity. pages=25 can set to whatever number you wish for your page.
2.3.6
Fix: Console log information should only display in miner when debug=TRUE is on reducing memory footprint.
Fix: Removed error in console about null ago before it has been switched to.
Change: VY256 Miner is now referred to VidYen Webminer
Fix: Made it possible to change threads after pausing video and restarting
1.3.0
Add: Added thread and throttle control for non-logged in users to allow better experience
Fix: Made compatible with latest version of VidYen Point System
Fix: Mobile fix
1.2.0
Fix: Made compatible with the March, 9th Monero Hard fork. Also uses Algo switching now.
1.1.1
Fix: Compatibility with 2.2.4 VYPS. If you use that version of VYPS you must install that version as well. Otherwise standalone is fine.
1.1.0
Add: Now supports VYPS with awarding users with points. See shortcode instructions for details
NOTE:
You can use VidHash without installing it on your own Website by visiting https://vidhash.com and following the instructions (requires some working knowledge of XMR pools).
This will be used to award testers and give out prizes for activities. It may take 1-2 weeks before we automate it, but for now the transfers will be done manually.
Fun Fact:
I made 24 billion tokens because they represent 1 oz of copper (in game of course) and there are 700,000 tons of copper reserves so just times that by ounces and came up with 24 billion. They have not all been issues so still in reserve.
Later this weekend, I will put in floor buys in case users wish to cash out their DCC tokens when they get rewards in game, on site, or they can just hold on to them to redeem for my in game currency to buy keep replacing those horses that always die in Legends of Aria combat.
Any technical issues feel free to ping me on my Discord: