Today—for the second time this season—I have once again decided to purchase Rare draws. There are several reasons for this decision; one of the primary ones is that my deck currently contains numerous copies of Common and Rare cards that remain at Level 1, whereas I now possess two to three Archons that have reached Level 2 or even higher. Higher-level Archons serve as the primary and most crucial key that enables you to summon higher-level cards; however, I now face a paradox: I simply do not possess the specific cards that I could utilize in the most optimal manner, leveraging the power of these Archons. Typically, players encounter the opposite situation: their cards continue to upgrade, but they lack a high-level Archon to utilize them effectively. Consequently, I have decided to slightly moderate the "Legendary-only" mindset I have maintained over the past four to five seasons and, for the time being, focus on acquiring draws of other rarities as well.
So, once again, I purchased a batch of 10 Rare Draws simultaneously. At a cost of 1,500 Glint per draw, I ended up paying a total of 15,000 Glint for them. As you can see in the screenshot above, the chances of obtaining a Gold Foil card are a mere 0.5%; while this probability can be doubled to 1% by utilizing Alchemy Potions, even at this doubled rate, 1% remains so incredibly low that the likelihood of actually obtaining a Gold card is practically negligible. Indeed, my personal experience confirms this: one never seems to pull a Gold card from these draws. I have been playing this game for nearly three years now, and during that time, I have purchased these Rarity Draws dozens of times—always using Alchemy Potions—yet not a single time have I ever received a Gold card. To be honest, having faced such consistent disappointment, I no longer held any real hope for a positive outcome; however, since I happened to have a few Alchemy Potions lying around, I decided to give it one last try just to put them to use—though, deep down, I likely already knew what the result would be.
So, since I had no expectations to begin with, the fact that it didn't happen made absolutely no difference to me. Among the 10 rare cards I extracted, the majority were cards of which I already possessed multiple copies in my deck—cards that I utilize in almost all of my battles. Examples include the Life Element's Anchor-Hex Adept, the Water Element's Torrent Sniper, and the Death Element's Mindless Thrall. These magic cards prove to be excellent for maintaining power balance; although I previously only held Level 1 versions of all these cards, with my new strategy, I will likely be able to level them up much faster than before. Additionally, I frequently use another Water Element card—the melee attacker Surgehammer—in my low-mana battles. The one card that stands out as completely new and unique from this haul is the Death Element's melee attacker, Grove Doomblade. As you can see, it is a massive melee attacker that boasts a melee attack power of 5 right from Level 1. Although its health is quite low and its speed is absolutely minimal, I believe that—with the right kind of support—this card could be turned into a nightmare for opponents. I will certainly share the battles in which I use this card with all of you; if you have any suggestions on how to utilize this card even more effectively, the comments section is open!
Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!