In this week's Community Engagement Challenge, we have to share in detail our favourite strategy and all the good and bad things related to it. For this, I will tell you in detail about one of my simple yet extremely effective strategies. Which you will be able to use in low mana battles, provided you keep in mind some important things related to this strategy. :)
Initially, I thought that I would give you information about the strategy with an example of a battle with a certain ruleset, but then I felt that to understand it, you would need to understand its core, for which the battle without any ruleset would be the best. However, You can try this strategy with any ruleset.
| Summoner | details |
|---|---|
| I chose Tarsa a summoner of the Fire element. This Summoner would provide +1 melee attack and +1 health to all friendly monsters. |
She is really a great fire summoner especially when you have a low mana cap.
But since today we are discussing a strategy for which there is no condition of using this summoner only. However, my suggestion and the first pillar of this strategy is to focus on strengthening and empowering yourself more than weakening the opponent when selecting a summoner.
| 1st position (Torch Myrmidon) | Ability |
|---|---|
| This card has Flank and Close range ability. If this card is in the first position at the beginning of the battle, the card in the second position gains reach with Flank ability and with the Close Range ability this card can perform ranged attacks from the first position. |
This is a good card in itself with 2 abilities, one of which benefits the card positioned just behind it. I put it in first place so that it can empower my second card. This is also a part of our strategy which later I will explain in brief.
| 2nd position (Pallus) | Ability |
|---|---|
| This card initially had 1 ability of flying. By which it will have a 25% bonus chance to evade melee or ranged attacks from non-flying cards. |
According to the strategy, it is mandatory for this card to be in the second position on the battlefield, however, you can replace it with any card equal to or better than it, but its positioning is special because from here it can carry out deadly attacks on the opponent while keeping itself a little safe.
| 3rd position (Venka the Vile) | Ability |
|---|---|
| This monster has 2 abilities, one is Charge and another is Piercing. With a Charge ability, this unit may use melee attacks from any position and will target the enemy unit in the first position and with a Piercing ability, if melee or ranged attack damage is in excess of the target's armour, the remainder will damage the target's health. |
This is one of my favourite cards that I have explored recently because its abilities give you the freedom to attack from anywhere and its attacking power is capable of causing huge damage to the opponent. So it is also an essential card to be there on the battlefield for my amazing strategy.
So with these 3+1 cards, I created my team. Out of which the two in the middle are the most essential.
Here I think you will understand the importance of what I said in the beginning about focusing on strengthening yourself first. That was step 1 of this strategy.
My opponent, having a larger team in numbers, chose a summoner to weaken my team while I focused on making my cards stronger despite being less in numbers.
Step 2 is Prioritising quality over quantity, especially when you have a medium to low mana cap. This is why I chose 2 cards that had the ability to deliver big blows and others to protect and empower the 2 main warriors. Then in this step, my summoner's powers added +1 melee attack and +1 health which made all my friendly cards even more powerful.
Now the question comes what is the use of so much power if it cannot be used because the opponent will also attack?
Well, the solution lies in deployment which we will understand in step number 3. In my short journey of Splinterlands so far, I have noticed that most of the initial attacks are on the monsters with the lowest health other than the first and last placed monsters. Correct?
So here in Step 3, you have to create a shield of other monsters on both sides of your main attacking monsters which keeps the opponent busy in the initial attacks and your super monsters can execute big deadly attacks on their turn.
Let's see what happens in this battle of mine.
In the first round itself, my 1st positioned card attacked the opponent's 1st positioned card and reduced its health by 1. Then immediately after that, my last position card attacked the opponent's lowest health card and knocked him out.
Conversely, even if my opponent had struck first, the chances were that those strikes would have been on my first or last ranked cards and not on my main super cards.
Now let's see what happened next in the battle.
Here, my 3rd position card (Venari the Wild Vile) reduced the opponent's health by 5 in one hit, however, due to his Thorns ability, my card also reduced by 2 health, but do you see the impact of the damage? It proved to be two and a half times more powerful.
Then in the very next attack, my 2nd position card (Pallus) took away 4 health of the opponent and kicked him out of the battle. Although it also had to lose 1 armour due to his Thorns ability, here the impact of the damage was 4 times more powerful, you see. And It Matters!
Then at the beginning of the next round, my last position card attacked the opponent's lowest health card and kicked him out of the battle.
I obviously won this battle and many others like this.
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