TF2: Pyro/Jungle Update Weapon Balance changes Opinions

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Today I just want to give out some of my own Opinions on the Weapon Balance changes that the TF team thought of doing. now I know that the update is VERY soon, like "it could come out tomorrow" soon but i would like to give out my thoughts

you can find the list here: http://www.teamfortress.com/post.php?id=30147

Now NONE of these changes are final, TF Team said that they wanted to hear our feedback, if you want to suggest a change to this list, tell them right here: http://www.valvesoftware.com/email.php?recipient=TF+Team

now thats out of the way, lets get to this list

The Panic Attack

they Plan on making the Panic attack more Reliable on switch in by completely changing it's stats.

i honestly really like these ideas they have and i cant wait to see what gets changed for it

Ambassador

I see what they are getting at here by making Spy less like Sniper, but Making it no longer accurate from first shot is not the way to do it

instead of making the Ambassador No longer accurate, how about we make it not crit at long range, that way it would still be usable and less like a sniper rifle

Dead Ringer

sigh the dead horse is here, the one weapon that has only received nerfs is getting nerfed again, however i kinda understand the nerf, plus it only says "no Extra cloak from Dispensers and Ammo packs" but it does not say "No ammo from Building Gibs and Shots from the L'Etranger" so it would encourage Dead ringer spies to Destroy buildings to get extra cloak, and Pair the Dead ringer with the L'Etranger.

Your Eternal Reward

So they Feel like the downside is too extreme, I like their idea, so you can disguise with the knife now, but doing so would Get rid of ALL of your cloak, and you still get backstab Disguises. though the 50% Cloak drain rate is a bit too harsh for me,

Sandman

About Dang time. you will now be able to attack while stunned. FINALLY...but you still get the slowdown, less cooldown and more damage from max range, overall a Buff and Nerf at the same time.

Bonk! Atomic Punch

I love their idea, make it Slow you down based on how much damage you absorbed during your invincibility, thats great!

Pretty Boy’s Pocket Pistol

Another Weapon that is getting a Complete makeover. so it Heals you MORE, it fires FASTER, with the only downside being a smaller clip,

Crit-A-Cola

Uhh this seems kinda counter productive, but I get it "decision/thought on when/where to activate" i really dont have much for this.

The Atomizer

Aww my favorite Melee for scout is getting a nerf, but I like it, making it more of a weapon and Utility mix,

Flying Guillotine

The Sandman Guillotine combo is dead!...why? it was the only thing that made the Flying Guillotine Unique and Interesting

B.A.S.E Jumper

I never heard the complaints about the B.A.S.E Jumper, but i kinda gets this nerf..... KINDA

Mantreads

Wait...are the Mantreads FINALLY getting its FIRST CHANGE since it was first added in the game? ABOUT DANG TIME! and i really like the changes too, expect a ton of rocket jumping soldiers to use this now.

Darwin’s Danger Shield

Uhh......Why? i mean i get it people complain about this, but making a Counter for Pyro and ONLY Pyro...that does not make any sense. the "strengthen melee fights vs Pyros" is pointless since Pyro has Airblasting, Afterburn immunity is also pointless since the Cozy Camper Exist. why not keep the Health bonus or add a Blast Resistance to the mix as well. that way it would still be useful

Razorback

Snipers should not have pockets anyway so the no overheal is fine, in the end this got a buff thanks to it Regenerating after 30 seconds

Vita-Saw

I like it! Requires skill and it has Risk vs Reward!

Crusader's Crossbow

Small change that does not matter

All Miniguns

A Small buff that does not matter that much as people say

Gloves of Running Urgently

Like the concept, not sure how it would play out till the update comes out. though opinions i heard are rather mixed

Eviction Notice

Why is it just a Dollar Store knockoff of the GRU? at least make it a bit more unique, or better yet it would have been fine without a change since it is criminally under used

Fist of Steel

This nerf does not matter as the Fist of Steel was made to be an Escape tool when your medic dies and you are at low health. plus the downsides only effect while active. so a Nerf that Barely matters

Rescue Ranger

Understandable nerf, it was the Best Primary for Engineers to use due to the huge amount of Utility from it. now nerfing it would make Engies use the other primaries. so I understand the nerf

And that is ALL of the weapon changes listed. tell me what you though below, and again these changes are NOT final, just suggested ones to hear community feedback

TF2: Pyro/Jungle Update Weapon Balance changes Opinions | Ecency