Well, the idea is maybe even when the game goes under someone else can build a new client for the cards because they are stored on chain. Idk.
The truth is that regular gamers don't care about blockchain and only cares about UX while crypto users don't care about how good the game looks and plays. GU managed to screw up both by building a a game that looks and plays good (expensive) on a shitty blockchain (horrible UX).
Many steemians complain that Steem has horrible UX and I agree with them when comparing to the centralized web but I have yet found a blockchain as convenient to use as Steem and I have tested quite a bit of them.
Steem is even better than the supposedly superior younger brother EOS because of the RAM, CPU, and NET headache. EOS is a joke right now. Hell, the Voice social media won't be launching on EOS mainnet because it's a complete circus. How much of a joke is the Steem blockchain if Steemit data isn't stored on mainnet because of resource problems?
Do you know any other blockchains with use case for everyday users that are at least around as convenient as Steem to use? I desperately want to diversify my holdings.
RE: Gods Unchained // The "right" game built on the wrong blockchain