Take a look of a Classic: Caesar III

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Caesar III, a great classic real-time strategy video game, developed by Impression Games, and distributed by Sierra Entertainment in 1998, which brings back a lot of memories where I enjoyed the functions of improving the city, building a growing middle class, among other interesting factors. This game gave me a lot of hours of fun and I always liked to be able to run the city to its maximum splendor and meet all the needs of the population.

It's a really amazing game even for people who haven't played the city's building video games, since you learn quickly, you'll run a city (or, rather, a series of cities) in a way similar to the classic urban management game SimCity, but the game mechanics of Caesar III are more like Settlers II. Unlike SimCity, you not only divide your territory into zones and sit back while your city thrives or fails. Instead, it is given a much wider range of tasks, ranging from creating efficient production lines to maintaining a military force so that we have both General and Town Planner tasks. Caesar III is a complex and challenging game that combines some of the best elements of both Settlers II and SimCity to create one of the best strategy games of its time.

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Caesar III is based on a mission. In each progressive mission, you are assigned certain objectives, usually a target population and target scores in the various categories in which your performance is ranked, including the prosperity and level of culture of your people and your favor with the emperor. To his credit, Caesar III gives you two territories to choose from at each subsequent level. In most cases, the difference between these two areas is how much hostility they will face, allowing those who want to focus on development to adhere to the peaceful provinces, and those who want to fight the fight of the game to venture into the war-torn areas.

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In the peaceful territories, you will find that the many strengths of the game are emphasized. You must set up housing areas, find a source of food (whether through agriculture, trade or fishing or a combination of these), and proceed to establish profitable commercial industries, please your population, and satisfy the demands of the gods. Planning the city is the best part of Caesar III, and seeing your people and your industry thrive is a very satisfying experience.

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For trade, there are numerous items to make, such as weapons, furniture, oil and ceramics. Each of these items needs a product to be manufactured (which can also be traded, but for less money), such as iron, wood, olives and clay. These products can often be harvested or extracted from the land, but you will often have to trade for the items you need to meet the demand in your region or trade in manufactured goods in other regions (note that only certain items are in demand in each region, so you will need to plan the amount of production well, although most of these products will also have a domestic use). Schools, theatres, libraries, restrooms and the like are required to please its population. Many of these complexes cannot be built very close to homes or the neighborhood because they may cause the area to become less attractive and will make the homes unlikely to evolve with the rest of the city.

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The game is so entertaining and provides so many options in the design and management of your city that I would still manage to stay immersed for much longer, those who have not tried this title I highly recommend it (whether they like this style of game or not), I hope they try it.

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Take a look of a Classic: Caesar III | Ecency