Hello all game lovers around the world. I will share information about new games that will be released in the next few days.
Warhammer 40.000: Space Wolf is a game developed and published by Herocraft. In this game, you will try to complete the various missions for the Emperor's glory, Most of these chapter bring great chaos to a fast death. The game features a backdrop of deck buildings with a variety of equipment cards, skill development from teammates, different types of armor to choose from, additional friends who can be summoned, and there is also a handicraft mechanic.
Game Space Wolf is divided into two parts: management and battle. At headquarters, you will be able to manage your team as desired, improve skills, and sort through cards. The uniqueness of this game is a card-based structure where you and your friends all have 30 cards to choose from. You will be able to edit which cards go in every battle arena, and these are different types and functions such as movement, weapons, equipment or skills. Cards have five levels of scarcity from the usual to the legendary, and the difference between the degree of scarcity is characterized by enormous strength and effects. Building a balanced deck with the right amount of all types of cards is very important. You have 3 decks to build, one for each type of armor, the terminator, armor power and armor scout, each with unique weapons and limited skills available only for more specific Armor Set.
Cards of the same type and level can be put together to get higher level cards, which have the same scarcity but are slightly better in statistics, such as accuracy, damage, or faster healing. Cards can be obtained by compiling them with Metal Scaps, can be obtained on missions or by converting some unwanted cards into scrap, or by Booster Packs, obtained from Challenges or by spending a large amount of Scrap. Crafts will give you a random card of random scarcity, but a more expensive craft type can lead to better chances for higher card multiples.
How can this reflect in the game? You can hold six cards in your hand at any time and cards are drawn at random each lap when you have less than six, and run out when switched on. If it is equipment, then the equipment stays in certain Equipment slot for as long as you want in the match. Cards also have chain mechanics, meaning each card has an unexpected effect that activates when certain conditions are met, to increase its potential.
This turn-based fight, each character usually has two action points to spend either in motion or card use. Each card has a set fatigue rating, which acts like an initiative in this game. The higher your fatigue gets the turn of the card you use, the longer time you need to get the next turn. Basically the more you do in a round, the longer it takes to recuperate fatigue.
The system here is quite simple, there is no position bonus system. You only have armor to deflect some of the incoming damage for one attack, so any attack you get will remove 1 Armor if you have it, with great damage reduction. There is no bonus for flanking or rear attacks, or Critical clicks! Accuracy is also not based on character but card-based, this means each card has a set of hitting enemies and is not dependent on your character, clearer rarer cards will have better accuracy and damage and effects, while low ones will have the usual effects- ordinary.
After a few missions, you will begin to face a large group of enemies with good weapons and skills, and that does not hurt. What is wrong is that while you are tied to the opportunity because you need to pull the cards off the deck at random, and therefore you can not find out what cards you will get next, the enemy has no deck, each enemy has weapons and skills lists and will always have every turn, which means they are not bound by luck but have certain cards every turn. You may lose a companion because you do not get the medkit that turns from the deck, but the enemy will always have healing skills if the type has it. In some missions you will meet enormous enemy groups that give the Massal Area and wide area healing, while you can not do it because the cards are consumed and randomly drawn at every turn.
This, and this mechanics alone, really makes the fight unfair. Enemies may have less damage and HP than your three space marines, but more than just keep up
For more information and review about this game, you could watch this video tutorial bellow
Reference :
https://en.wikipedia.org/wiki/Warhammer_40,000:_Space_Wolf
https://www.gamewatcher.com/games/warhammer-40-000-space-wolf
http://saveorquit.com/2017/11/26/review-warhammer-40000-space-wolf
https://game.kapanlagi.com/berita/herocraft-rilis-warhammer-40k-space-wolf-untuk-android.html