The problem with emulating the Sega Saturn is the architecture. Sega kept adding CPUs and other chips that make emulation quite challenging. Developers are just now figuring out most of them and getting decent compatibility going across the board. I believe there are eight essential chips that need emulating on the Sega Saturn while the Nintendo 64 and Sony PlayStation only have 1 or 2 at most.
RE: Wizardry VI on Sega Saturn Translated to English by Talented Fan