Honestly, while this was an awesome experience in arcades, it was definitely less fun at home after having dropped $50 for it at EB (I picked it up on discount for $20 and still feel ripped off slightly).
This was the beginning of the end for Sega for most. They spent TONS to get that license then put it on this game. Fans of the movies were not happy about only the name being connected and beat em up fans were upset that this game wasn't longer. Nothing new beyond the mini game was added to the Saturn port.
Sega didn't do anything to make the game longer, better, or well anything other than port the arcade game to the Saturn with minimal effort beyond that.
That is where I think Sega started losing fans. Over on PlayStation, Sega's biggest arcade challenger, Namco, were adding TONS of things to their home ports. Namco was raising the bar for home ports of arcade games and they were doing it on PlayStation. Even Capcom added did extra, even if ever so slight, with their home ports of Street Fighter II and such during the 32-Bit era.
Sega on the other hand, well, we got the bare bones port, for full price, of an arcade game that could be beaten with 1/10th investment of the home version. It wasn't just Die Hard. Sega did this with Daytona Racing, Sega Rally Championship (okay, they did a bit more than normal with this port), and Sky Target to name a few.
Sadly, Sega continued this with the Dreamcast all the while Namco and many others were going above and beyond with their arcade to home ports. Even those licensed from arcade game makers and released by another company in the home did more than Sega were doing.
I love Sega arcade games, they are focused fun events but straight ports to the home don't make sense, not at full price.
RE: Die Hard Arcade - A 3D beat-em-up game where you kick ass as "John McClane" [ENG/ESP]