This reminds me of classic cartoons and why we don't see a lot of them available on DVD or streaming services. Licensed music. Take the Legend of Zelda series. It used a couple of Michael Jackson songs because, well, as popular as he would become, and his music would skyrocket in value, during this time, licesning his music was still affordable for an animation project like this.
Not so anymore. While we do see that particular cartoon streaming on Tubi it is without the licensed music. Sadly, the comparisons available on YouTube show just how special the licensed music (not all from Jackson) made the various scenes versus what they replaced it with.
There are a few licensed games I enjoy and to enjoy them today, I have to keep originals available as well as the hardware to play them (unless I go into the gray market). One is Prisoner of Azkaban for the Game Boy Advance, it is a great Shining Force style game set in the Harry Potter world.
There are other games that are held back for similar reasons that caused companies to either scrap bringing them back or rework them to be something new. Take Maximo for the PlayStation 2, Capcom had to forego using Ghosts 'n Goblins due to licensing and contract disputes dating all the way back to the original arcade game.
It is a mess and gamers are the ones that miss out the most here.
RE: Licensed Music and Properties in Games: Great today..but will they live tomorrow? [ENG/ESP]