Five Nights at Freddy’s was an interesting continuation of Full Motion Video games from the 90s. You were in a central location, watching cameras waiting on things to happen. That is basically the central focal point of 99% of FMV games released so far. The difference with FNAF is, it was actually scary and it did not rely on FMV, which admittedly gets tiresome quickly (even though I love the cheesiness of the genre). Well, take those atmospheric graphics and sound effects and throw them out the window for this port to the Atari 2600.
You are tasked with pulling security duty at Wilford’s overnight. Your job is to alert the police if there is a burglary attempt. Unfortunately for you, there is more to worry about here than just the potential break-ins.
It seems the animatronics are moving. Capturing them on camera doing so is near impossible but someone is moving them around the building. Are they trying to find you? Are they going to hurt you?
If you have played Five Nights at Freddy’s you know the answer to those questions is, yes. Absolutely yes.
The other day, I covered Haunted House remake which is not really all that scary. Now I am covering something with genuine jump scares. Two totally different style games as well, and oddly, each taking a release and going the other way with it (one to modern platforms, the other to a classic one).
The developer, PixRuss of AtariAge has been hard at work. You can open/close your office doors, check security cameras, turn on lights in the hallways, even set alarms when things get too hairy for you.
All this is done with a controller with one button and a stick. If you play with a Sega Genesis controller, the game will recognize a second button saving you some controller motions.
What is here is very atmospheric and very well put together. It works within the confines of the Atari 2600 nicely while still giving fans of Five Nights at Freddy’s a familiar experience.
Source: AtariAge