Console gaming has always been alluring to computer companies. Gaming in general has been alluring. I read somewhere that it was not spreadsheets that pushed graphic card enhancements to the levels they are today. That is very true. Video games as a business has been worth hundreds of billions of dollars since the early days. Maybe that is what drove Apple to attempt to make their own console in the mid 1990’s. It was clear in Apple OS updates that gaming was a new focal point for the company on the computer side of things, why not go ahead and go full monty with gaming? The result was the Pippin console.
The Pippin also shipped with a combined six megabytes of RAM with the PlayStation not shipping with nearly as much. The problem with the Pippin is, that memory is shared across the whole system with very little specifically available for certain features.
That is all fine and dandy but how do the games play and what was so unique about this stripped down Apple Macintosh minus a keyboard?
Sure the 3D was better than what the PlayStation was offering at the time but the titles just were not household names. If Bandai could have secured Doom for the Pippin on launch then maybe that would have helped.
While hardcore gamers today know Marathon as a great franchise, in the mid 1990’s it was not nearly as popular.
Check out these videos of some of Pippin's games in action.
Racing Days is a car driving title.
There was also a port of Shock Wave: Invasion Earth: 2019 (it never happened that we know of). Unfortunately for Apple, this game was also available on 3DO and PlayStation.
The Pippin was released on September 1st, 1996 in North America. It stands as the only official attempt at a gaming specific platform from Apple. Less than 20 games were officially released for the console. Launch price was $599 in 1996.
This article was originally published on Retro Gaming Magazine, a gaming website I own.