Haha! Yup! The problem is that I'm a "pack addict", which means that however many packs I have in my "open" page they will be opened within 24 hours - like putting crack in front of a crack addict. My main concern has been hitting a few key cards which I still want to hit BEFORE the "Orbs" packs run out, BUT ALSO not spend too much external crypto. Funny you mention this because I gave into my addiction YESTERDAY an sold off another 0.03 BTC, partly as celebration for the successful Kickstarter campaign, and partly because I am growing concerned about Coinbase's increasing movement into mainstream - with talk of SEC and all that jazz. I try to avoid anything touched by the gubmint as much as possible, so I have decided to do a METHODICALLY paced movement of BTC out of Coinbase and into Steem (in the form of buying one 100-pack per month until the "Orbs" packs run out. If Steem goes up I can eventually buy the BTC back (and other coins), but not on Coinbase probably. I am ALSO continuing to do the "buy one "Orb" pack per day", and IN ADDITION am now buying an ADDITIONAL daily pack each time I hit a new play level in the season, AND when I get a payout from the posts in this series, AND if I win a substantial amount in a tournament (like the Gold tournament later today). The key is to set up a SYSTEM by which you control the amount of output to a manageable level, and make sure to justify the output with a fair amount of input. Hitting just one "gold Orb" card can make up for several packs, so it's an issue of accounting as well as maintaining enough liquid DEC to cover the packs, PLUS potions. The monthly 100-pack is sort of celebratory, and fun, and those extra 10 free packs (50 cards) could very well hold a "free" super-card...
RE: "Steem Monsters" + "Drug Wars" - Power Strategy Tips #31