It is important to understand that Splinterlands is NOT a free-to-play game. It is a play-to-earn game in which all of the in-game assets are scarce and limited in quantity. It is much more similar to Magic the Gathering (the physical playing card version) than Hearthstone, and in MtG no one expects to get the physical playing cards for free, but they do expect that they own the cards they purchase and can trade or sell them whenever and wherever they wish.
I'm pretty new to the game; had my fair share in playing TCGs and a long time MTG player, so I understand that you DON'T get cards for free. And now this? Here are some of the issues, I have on how Splinterlands handle card collection.
Now that the card drop rates for the season rewards got nerfed to the ground, I badly need suggestions how to get out of the bronze league without spending an arm and a leg.
If you wish to use MTG as an example, at least have something like MTG has in place to help build a players collection. Í'm really so annoyed right now, I was so excited when I learned about Splinterlands. I love TCGs, but these changes are starting to drive me away from this wonderful game. :(
PS. For those wondering, yes, I did buy a few cards off the market and that only took me to Power - 90. LOL.
RE: Game Economy & Reward Updates